diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 9dbb2739da..36474b8084 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -5533,7 +5533,7 @@ bool SDL_RenderPresent(SDL_Renderer *renderer) CHECK_RENDERER_MAGIC(renderer, false); - CHECK_PARAM(renderer->target) { + if (renderer->target) { if (!renderer->window && SDL_strcmp(renderer->name, SDL_GPU_RENDERER) == 0) { // We're an offscreen renderer, we must submit the command queue } else { diff --git a/src/render/gpu/SDL_render_gpu.c b/src/render/gpu/SDL_render_gpu.c index 91b018bd4a..5a5b7aa5e4 100644 --- a/src/render/gpu/SDL_render_gpu.c +++ b/src/render/gpu/SDL_render_gpu.c @@ -1747,7 +1747,7 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P GPU_RenderData *data = NULL; // Clear any OpenGL properties on the window to avoid potential driver conflicts. - SDL_WindowFlags flags = SDL_GetWindowFlags(window); + SDL_WindowFlags flags = window ? SDL_GetWindowFlags(window) : 0; if (flags & SDL_WINDOW_OPENGL) { flags &= ~SDL_WINDOW_OPENGL; SDL_ReconfigureWindow(window, flags);