From 36b85ce909776a5dc7d0badf4cc349c7d705773c Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Wed, 3 Dec 2025 20:01:41 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gpu.h | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 2653643df0..bc602005b6 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -2946,9 +2946,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetGPUTextureName( * Useful for debugging. * * On Direct3D 12, using SDL_InsertGPUDebugLabel will cause validation errors - * unless you have WinPixEventRuntime.dll in your PATH. - * See [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) for - * instructions on how to obtain it. + * unless you have WinPixEventRuntime.dll in your PATH. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. * * \param command_buffer a command buffer. * \param text a UTF-8 string constant to insert as the label. @@ -2969,9 +2969,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_InsertGPUDebugLabel( * SDL_PopGPUDebugGroup. * * On Direct3D 12, using SDL_PushGPUDebugGroup will cause validation errors - * unless you have WinPixEventRuntime.dll in your PATH. - * See [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) for - * instructions on how to obtain it. + * unless you have WinPixEventRuntime.dll in your PATH. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. * * On some backends (e.g. Metal), pushing a debug group during a * render/blit/compute pass will create a group that is scoped to the native @@ -2993,9 +2993,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_PushGPUDebugGroup( * Ends the most-recently pushed debug group. * * On Direct3D 12, using SDL_PopGPUDebugGroup will cause validation errors - * unless you have WinPixEventRuntime.dll in your PATH. - * See [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) for - * instructions on how to obtain it. + * unless you have WinPixEventRuntime.dll in your PATH. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. * * \param command_buffer a command buffer. *