SDL API renaming: internal functions

This commit is contained in:
Sam Lantinga
2022-12-27 15:05:51 -08:00
parent 25336d053a
commit 36d4395c97
92 changed files with 1164 additions and 1164 deletions

View File

@@ -162,7 +162,7 @@ static void SDLCALL SDL_MouseRelativeWarpMotionChanged(void *userdata, const cha
}
/* Public functions */
int SDL_MouseInit(void)
int SDL_InitMouse(void)
{
SDL_Mouse *mouse = SDL_GetMouse();
@@ -868,7 +868,7 @@ int SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID
return posted;
}
void SDL_MouseQuit(void)
void SDL_QuitMouse(void)
{
SDL_Cursor *cursor, *next;
SDL_Mouse *mouse = SDL_GetMouse();
@@ -1049,7 +1049,7 @@ int SDL_WarpMouseGlobal(int x, int y)
return SDL_Unsupported();
}
static SDL_bool ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
static SDL_bool SDL_ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
{
if (!mouse->WarpMouse) {
/* Need this functionality for relative mode warp implementation */
@@ -1071,7 +1071,7 @@ int SDL_SetRelativeMouseMode(SDL_bool enabled)
/* Set the relative mode */
if (!enabled && mouse->relative_mode_warp) {
mouse->relative_mode_warp = SDL_FALSE;
} else if (enabled && ShouldUseRelativeModeWarp(mouse)) {
} else if (enabled && SDL_ShouldUseRelativeModeWarp(mouse)) {
mouse->relative_mode_warp = SDL_TRUE;
} else if (!mouse->SetRelativeMouseMode || mouse->SetRelativeMouseMode(enabled) < 0) {
if (enabled) {