SDL API renaming: internal functions

This commit is contained in:
Sam Lantinga
2022-12-27 15:05:51 -08:00
parent 25336d053a
commit 36d4395c97
92 changed files with 1164 additions and 1164 deletions

View File

@@ -337,7 +337,7 @@ static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
for (i = 0; i < item->nbuttons; i++) {
if (item->digitalButton[i] != gamepadState.digitalButton[i]) {
buttonState = gamepadState.digitalButton[i] ? SDL_PRESSED : SDL_RELEASED;
SDL_PrivateJoystickButton(timestamp, item->joystick, i, buttonState);
SDL_SendJoystickButton(timestamp, item->joystick, i, buttonState);
}
/* store values to compare them in the next update */
@@ -348,7 +348,7 @@ static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
for (i = 0; i < item->naxes; i++) {
if (item->axis[i] != gamepadState.axis[i]) {
/* do we need to do conversion? */
SDL_PrivateJoystickAxis(timestamp, item->joystick, i,
SDL_SendJoystickAxis(timestamp, item->joystick, i,
(Sint16)(32767. * gamepadState.axis[i]));
}