SDL API renaming: internal functions

This commit is contained in:
Sam Lantinga
2022-12-27 15:05:51 -08:00
parent 25336d053a
commit 36d4395c97
92 changed files with 1164 additions and 1164 deletions

View File

@@ -493,13 +493,13 @@ static void DeactivateMotionPlus(SDL_DriverWii_Context *ctx)
static void UpdatePowerLevelWii(SDL_Joystick *joystick, Uint8 batteryLevelByte)
{
if (batteryLevelByte > 178) {
SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL);
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL);
} else if (batteryLevelByte > 51) {
SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM);
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM);
} else if (batteryLevelByte > 13) {
SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW);
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW);
} else {
SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY);
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY);
}
}
@@ -516,15 +516,15 @@ static void UpdatePowerLevelWiiU(SDL_Joystick *joystick, Uint8 extensionBatteryB
* No value above 4 has been observed.
*/
if (pluggedIn && !charging) {
SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED);
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED);
} else if (batteryLevel >= 4) {
SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL);
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL);
} else if (batteryLevel > 1) {
SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM);
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM);
} else if (batteryLevel == 1) {
SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW);
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW);
} else {
SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY);
SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY);
}
}
@@ -900,7 +900,7 @@ static void PostStickCalibrated(Uint64 timestamp, SDL_Joystick *joystick, struct
value = ~value;
}
}
SDL_PrivateJoystickAxis(timestamp, joystick, axis, value);
SDL_SendJoystickAxis(timestamp, joystick, axis, value);
}
/* Send button data to SDL
@@ -919,7 +919,7 @@ static void PostPackedButtonData(Uint64 timestamp, SDL_Joystick *joystick, const
Uint8 button = defs[i][j];
if (button != 0xFF) {
Uint8 state = (data[i] >> j) & 1 ? on : off;
SDL_PrivateJoystickButton(timestamp, joystick, button, state);
SDL_SendJoystickButton(timestamp, joystick, button, state);
}
}
}
@@ -1097,8 +1097,8 @@ static void HandleWiiUProButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *jo
/* Triggers */
zl = data->rgucExtension[9] & 0x80;
zr = data->rgucExtension[9] & 0x04;
SDL_PrivateJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, zl ? SDL_JOYSTICK_AXIS_MIN : SDL_JOYSTICK_AXIS_MAX);
SDL_PrivateJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, zr ? SDL_JOYSTICK_AXIS_MIN : SDL_JOYSTICK_AXIS_MAX);
SDL_SendJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, zl ? SDL_JOYSTICK_AXIS_MIN : SDL_JOYSTICK_AXIS_MAX);
SDL_SendJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, zr ? SDL_JOYSTICK_AXIS_MIN : SDL_JOYSTICK_AXIS_MAX);
/* Sticks */
for (i = 0; i < 4; i++) {
@@ -1128,8 +1128,8 @@ static void HandleGamepadControllerButtonData(SDL_DriverWii_Context *ctx, SDL_Jo
/* Triggers */
zl = data->rgucExtension[5] & 0x80;
zr = data->rgucExtension[5] & 0x04;
SDL_PrivateJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, zl ? SDL_JOYSTICK_AXIS_MIN : SDL_JOYSTICK_AXIS_MAX);
SDL_PrivateJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, zr ? SDL_JOYSTICK_AXIS_MIN : SDL_JOYSTICK_AXIS_MAX);
SDL_SendJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, zl ? SDL_JOYSTICK_AXIS_MIN : SDL_JOYSTICK_AXIS_MAX);
SDL_SendJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, zr ? SDL_JOYSTICK_AXIS_MIN : SDL_JOYSTICK_AXIS_MAX);
/* Sticks */
if (ctx->m_ucMotionPlusMode == WII_MOTIONPLUS_MODE_GAMEPAD) {
@@ -1224,8 +1224,8 @@ static void HandleNunchuckButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *j
c_button = (data->rgucExtension[5] & 0x02) ? SDL_RELEASED : SDL_PRESSED;
z_button = (data->rgucExtension[5] & 0x01) ? SDL_RELEASED : SDL_PRESSED;
}
SDL_PrivateJoystickButton(ctx->timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, c_button);
SDL_PrivateJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, z_button ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN);
SDL_SendJoystickButton(ctx->timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, c_button);
SDL_SendJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, z_button ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN);
PostStickCalibrated(ctx->timestamp, joystick, &ctx->m_StickCalibrationData[0], SDL_GAMEPAD_AXIS_LEFTX, data->rgucExtension[0]);
PostStickCalibrated(ctx->timestamp, joystick, &ctx->m_StickCalibrationData[1], SDL_GAMEPAD_AXIS_LEFTY, data->rgucExtension[1]);
@@ -1256,7 +1256,7 @@ static void HandleNunchuckButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *j
values[0] = -((float)x / ACCEL_RES_PER_G) * SDL_STANDARD_GRAVITY;
values[1] = ((float)z / ACCEL_RES_PER_G) * SDL_STANDARD_GRAVITY;
values[2] = ((float)y / ACCEL_RES_PER_G) * SDL_STANDARD_GRAVITY;
SDL_PrivateJoystickSensor(ctx->timestamp, joystick, SDL_SENSOR_ACCEL_L, ctx->timestamp, values, 3);
SDL_SendJoystickSensor(ctx->timestamp, joystick, SDL_SENSOR_ACCEL_L, ctx->timestamp, values, 3);
}
}
@@ -1296,7 +1296,7 @@ static void HandleMotionPlusData(SDL_DriverWii_Context *ctx, SDL_Joystick *joyst
values[0] = -((float)z / GYRO_RES_PER_DEGREE) * SDL_PI_F / 180.0f;
values[1] = ((float)x / GYRO_RES_PER_DEGREE) * SDL_PI_F / 180.0f;
values[2] = ((float)y / GYRO_RES_PER_DEGREE) * SDL_PI_F / 180.0f;
SDL_PrivateJoystickSensor(ctx->timestamp, joystick, SDL_SENSOR_GYRO, ctx->timestamp, values, 3);
SDL_SendJoystickSensor(ctx->timestamp, joystick, SDL_SENSOR_GYRO, ctx->timestamp, values, 3);
}
}
@@ -1317,7 +1317,7 @@ static void HandleWiiRemoteAccelData(SDL_DriverWii_Context *ctx, SDL_Joystick *j
values[0] = -((float)x / ACCEL_RES_PER_G) * SDL_STANDARD_GRAVITY;
values[1] = ((float)z / ACCEL_RES_PER_G) * SDL_STANDARD_GRAVITY;
values[2] = ((float)y / ACCEL_RES_PER_G) * SDL_STANDARD_GRAVITY;
SDL_PrivateJoystickSensor(ctx->timestamp, joystick, SDL_SENSOR_ACCEL, ctx->timestamp, values, 3);
SDL_SendJoystickSensor(ctx->timestamp, joystick, SDL_SENSOR_ACCEL, ctx->timestamp, values, 3);
}
static void HandleButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *joystick, WiiButtonData *data)