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Sync SDL wiki -> header
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@@ -896,14 +896,16 @@ extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameContro
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extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
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/**
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* Get the current state of a game controller sensor with the timestamp of the last update.
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* Get the current state of a game controller sensor with the timestamp of the
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* last update.
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*
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* The number of values and interpretation of the data is sensor dependent.
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* See SDL_sensor.h for the details for each type of sensor.
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*
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* \param gamecontroller The controller to query
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* \param type The type of sensor to query
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* \param timestamp A pointer filled with the timestamp in microseconds of the current sensor reading if available, or 0 if not
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* \param timestamp A pointer filled with the timestamp in microseconds of the
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* current sensor reading if available, or 0 if not
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* \param data A pointer filled with the current sensor state
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* \param num_values The number of values to write to data
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* \return 0 or -1 if an error occurred.
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