mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-26 13:08:29 +00:00
Changed enums to use XXX_COUNT for the count or number of values
Fixes https://github.com/libsdl-org/SDL/issues/10763
This commit is contained in:
@@ -165,44 +165,30 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetPrefPath(const char *org, const char *
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*/
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typedef enum SDL_Folder
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{
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/** The folder which contains all of the current user's data, preferences,
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and documents. It usually contains most of the other folders. If a
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requested folder does not exist, the home folder can be considered a safe
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fallback to store a user's documents. */
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SDL_FOLDER_HOME,
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/** The folder of files that are displayed on the desktop. Note that the
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existence of a desktop folder does not guarantee that the system does
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show icons on its desktop; certain GNU/Linux distros with a graphical
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environment may not have desktop icons. */
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SDL_FOLDER_DESKTOP,
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/** User document files, possibly application-specific. This is a good
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place to save a user's projects. */
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SDL_FOLDER_DOCUMENTS,
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/** Standard folder for user files downloaded from the internet. */
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SDL_FOLDER_DOWNLOADS,
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/** Music files that can be played using a standard music player (mp3,
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ogg...). */
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SDL_FOLDER_MUSIC,
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/** Image files that can be displayed using a standard viewer (png,
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jpg...). */
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SDL_FOLDER_PICTURES,
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/** Files that are meant to be shared with other users on the same
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computer. */
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SDL_FOLDER_PUBLICSHARE,
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/** Save files for games. */
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SDL_FOLDER_SAVEDGAMES,
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/** Application screenshots. */
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SDL_FOLDER_SCREENSHOTS,
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/** Template files to be used when the user requests the desktop environment
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to create a new file in a certain folder, such as "New Text File.txt".
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Any file in the Templates folder can be used as a starting point for a
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new file. */
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SDL_FOLDER_TEMPLATES,
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/** Video files that can be played using a standard video player (mp4,
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webm...). */
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SDL_FOLDER_VIDEOS,
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/** total number of types in this enum, not a folder type by itself. */
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SDL_FOLDER_TOTAL
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SDL_FOLDER_HOME, /**< The folder which contains all of the current user's data, preferences, and documents. It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents. */
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SDL_FOLDER_DESKTOP, /**< The folder of files that are displayed on the desktop. Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons. */
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SDL_FOLDER_DOCUMENTS, /**< User document files, possibly application-specific. This is a good place to save a user's projects. */
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SDL_FOLDER_DOWNLOADS, /**< Standard folder for user files downloaded from the internet. */
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SDL_FOLDER_MUSIC, /**< Music files that can be played using a standard music player (mp3, ogg...). */
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SDL_FOLDER_PICTURES, /**< Image files that can be displayed using a standard viewer (png, jpg...). */
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SDL_FOLDER_PUBLICSHARE, /**< Files that are meant to be shared with other users on the same computer. */
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SDL_FOLDER_SAVEDGAMES, /**< Save files for games. */
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SDL_FOLDER_SCREENSHOTS, /**< Application screenshots. */
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SDL_FOLDER_TEMPLATES, /**< Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt". Any file in the Templates folder can be used as a starting point for a new file. */
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SDL_FOLDER_VIDEOS, /**< Video files that can be played using a standard video player (mp4, webm...). */
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SDL_FOLDER_COUNT /**< Total number of types in this enum, not a folder type by itself. */
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} SDL_Folder;
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/**
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@@ -243,11 +229,11 @@ typedef enum SDL_PathType
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typedef struct SDL_PathInfo
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{
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SDL_PathType type; /* the path type */
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Uint64 size; /* the file size in bytes */
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SDL_Time create_time; /* the time when the path was created */
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SDL_Time modify_time; /* the last time the path was modified */
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SDL_Time access_time; /* the last time the path was read */
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SDL_PathType type; /**< the path type */
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Uint64 size; /**< the file size in bytes */
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SDL_Time create_time; /**< the time when the path was created */
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SDL_Time modify_time; /**< the last time the path was modified */
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SDL_Time access_time; /**< the last time the path was read */
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} SDL_PathInfo;
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/**
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@@ -100,7 +100,7 @@ typedef enum SDL_GamepadType
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SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT,
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SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT,
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SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR,
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SDL_GAMEPAD_TYPE_MAX
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SDL_GAMEPAD_TYPE_COUNT
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} SDL_GamepadType;
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/**
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@@ -155,7 +155,7 @@ typedef enum SDL_GamepadButton
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SDL_GAMEPAD_BUTTON_MISC4, /* Additional button */
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SDL_GAMEPAD_BUTTON_MISC5, /* Additional button */
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SDL_GAMEPAD_BUTTON_MISC6, /* Additional button */
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SDL_GAMEPAD_BUTTON_MAX
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SDL_GAMEPAD_BUTTON_COUNT
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} SDL_GamepadButton;
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/**
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@@ -205,7 +205,7 @@ typedef enum SDL_GamepadAxis
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SDL_GAMEPAD_AXIS_RIGHTY,
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SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
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SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
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SDL_GAMEPAD_AXIS_MAX
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SDL_GAMEPAD_AXIS_COUNT
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} SDL_GamepadAxis;
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/**
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@@ -120,7 +120,8 @@ typedef enum SDL_JoystickType
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SDL_JOYSTICK_TYPE_GUITAR,
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SDL_JOYSTICK_TYPE_DRUM_KIT,
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SDL_JOYSTICK_TYPE_ARCADE_PAD,
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SDL_JOYSTICK_TYPE_THROTTLE
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SDL_JOYSTICK_TYPE_THROTTLE,
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SDL_JOYSTICK_TYPE_COUNT
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} SDL_JoystickType;
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/**
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@@ -126,7 +126,7 @@ typedef enum SDL_LogPriority
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SDL_LOG_PRIORITY_WARN,
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SDL_LOG_PRIORITY_ERROR,
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SDL_LOG_PRIORITY_CRITICAL,
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SDL_NUM_LOG_PRIORITIES
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SDL_LOG_PRIORITY_COUNT
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} SDL_LogPriority;
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@@ -96,7 +96,7 @@ typedef enum SDL_MessageBoxColorType
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SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
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SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
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SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
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SDL_MESSAGEBOX_COLOR_MAX /**< Size of the colors array of SDL_MessageBoxColorScheme. */
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SDL_MESSAGEBOX_COLOR_COUNT /**< Size of the colors array of SDL_MessageBoxColorScheme. */
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} SDL_MessageBoxColorType;
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/**
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@@ -106,7 +106,7 @@ typedef enum SDL_MessageBoxColorType
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*/
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typedef struct SDL_MessageBoxColorScheme
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{
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SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
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SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT];
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} SDL_MessageBoxColorScheme;
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/**
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@@ -87,7 +87,7 @@ typedef enum SDL_SystemCursor
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SDL_SYSTEM_CURSOR_S_RESIZE, /**< Window resize bottom. May be NS_RESIZE. */
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SDL_SYSTEM_CURSOR_SW_RESIZE, /**< Window resize bottom-left. May be NESW_RESIZE. */
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SDL_SYSTEM_CURSOR_W_RESIZE, /**< Window resize left. May be EW_RESIZE. */
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SDL_NUM_SYSTEM_CURSORS
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SDL_SYSTEM_CURSOR_COUNT
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} SDL_SystemCursor;
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/**
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@@ -419,9 +419,14 @@
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#define SDL_LogSetAllPriority SDL_SetLogPriorities
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#define SDL_LogSetOutputFunction SDL_SetLogOutputFunction
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#define SDL_LogSetPriority SDL_SetLogPriority
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#define SDL_NUM_LOG_PRIORITIES SDL_LOG_PRIORITY_COUNT
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/* ##SDL_messagebox.h */
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#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_COUNT
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/* ##SDL_mouse.h */
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#define SDL_FreeCursor SDL_DestroyCursor
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#define SDL_NUM_SYSTEM_CURSORS SDL_SYSTEM_CURSOR_COUNT
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#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_DEFAULT
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#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_POINTER
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#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_TEXT
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@@ -558,6 +563,7 @@
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#define SDL_WriteLE64 SDL_WriteU64LE
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/* ##SDL_scancode.h */
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#define SDL_NUM_SCANCODES SDL_SCANCODE_COUNT
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#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_MEDIA_FAST_FORWARD
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#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_MUTE
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#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_MEDIA_NEXT_TRACK
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@@ -1043,9 +1049,14 @@
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#define SDL_LogSetAllPriority SDL_LogSetAllPriority_renamed_SDL_SetLogPriorities
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#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction
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#define SDL_LogSetPriority SDL_LogSetPriority_renamed_SDL_SetLogPriority
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#define SDL_NUM_LOG_PRIORITIES SDL_NUM_LOG_PRIORITIES_renamed_SDL_LOG_PRIORITY_COUNT
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/* ##SDL_messagebox.h */
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#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_MAX_renamed_SDL_MESSAGEBOX_COLOR_COUNT
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/* ##SDL_mouse.h */
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#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
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#define SDL_NUM_SYSTEM_CURSORS SDL_NUM_SYSTEM_CURSORS_renamed_SDL_SYSTEM_CURSOR_COUNT
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#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_ARROW_renamed_SDL_SYSTEM_CURSOR_DEFAULT
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#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_HAND_renamed_SDL_SYSTEM_CURSOR_POINTER
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#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_IBEAM_renamed_SDL_SYSTEM_CURSOR_TEXT
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@@ -1182,6 +1193,7 @@
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#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE
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/* ##SDL_scancode.h */
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#define SDL_NUM_SCANCODES SDL_NUM_SCANCODES_renamed_SDL_SCANCODE_COUNT
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#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_AUDIOFASTFORWARD_renamed_SDL_SCANCODE_MEDIA_FAST_FORWARD
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#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_AUDIOMUTE_renamed_SDL_SCANCODE_MUTE
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#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_AUDIONEXT_renamed_SDL_SCANCODE_MEDIA_NEXT_TRACK
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@@ -101,7 +101,7 @@ typedef enum SDL_PenAxis
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SDL_PEN_AXIS_ROTATION, /**< Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down). */
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SDL_PEN_AXIS_SLIDER, /**< Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0 */
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SDL_PEN_AXIS_TANGENTIAL_PRESSURE, /**< Pressure from squeezing the pen ("barrel pressure"). */
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SDL_PEN_NUM_AXES /**< Total known pen axis types in this version of SDL. This number may grow in future releases! */
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SDL_PEN_AXIS_COUNT /**< Total known pen axis types in this version of SDL. This number may grow in future releases! */
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} SDL_PenAxis;
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/* Ends C function definitions when using C++ */
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@@ -417,8 +417,8 @@ typedef enum SDL_Scancode
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SDL_SCANCODE_RESERVED = 400, /**< 400-500 reserved for dynamic keycodes */
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SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
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for array bounds */
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SDL_SCANCODE_COUNT = 512 /**< not a key, just marks the number of scancodes for array bounds */
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} SDL_Scancode;
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#endif /* SDL_scancode_h_ */
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