Fix remaining typos (#7921)

* Fix remaining typos

Found via `codespell -q 3 -S *.hex,*.pdf,./src/libm,./src/hidapi,./src/stdlib/SDL_malloc.c,./src/video/x11/edid.h -L caf,currenty,datas,einstance,fo,hda,lod,mata,parm,parms,pevent,pevents,pixelx,requestor,ser,statics,te,texturers,thid,uscaled,windowz`
This commit is contained in:
luzpaz
2023-07-03 15:46:47 -04:00
committed by GitHub
parent 65e1d568ef
commit 37e567994d
55 changed files with 85 additions and 85 deletions

View File

@@ -2364,7 +2364,7 @@ static int D3D12_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *c
NOTE: Although it may seem inefficient to linearly search through ~450 pipelines
to find the correct one, in profiling this doesn't come up at all.
It's unlikely that using a hash table would affect performance a measurable amount unless
it's a degenerate case that's chaning the pipline state dozens of times per frame.
it's a degenerate case that's changing the pipeline state dozens of times per frame.
*/
rendererData->currentPipelineState = NULL;
for (i = 0; i < rendererData->pipelineStateCount; ++i) {