mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-30 23:18:29 +00:00
Fix remaining typos (#7921)
* Fix remaining typos Found via `codespell -q 3 -S *.hex,*.pdf,./src/libm,./src/hidapi,./src/stdlib/SDL_malloc.c,./src/video/x11/edid.h -L caf,currenty,datas,einstance,fo,hda,lod,mata,parm,parms,pevent,pevents,pixelx,requestor,ser,statics,te,texturers,thid,uscaled,windowz`
This commit is contained in:
@@ -2364,7 +2364,7 @@ static int D3D12_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *c
|
||||
NOTE: Although it may seem inefficient to linearly search through ~450 pipelines
|
||||
to find the correct one, in profiling this doesn't come up at all.
|
||||
It's unlikely that using a hash table would affect performance a measurable amount unless
|
||||
it's a degenerate case that's chaning the pipline state dozens of times per frame.
|
||||
it's a degenerate case that's changing the pipeline state dozens of times per frame.
|
||||
*/
|
||||
rendererData->currentPipelineState = NULL;
|
||||
for (i = 0; i < rendererData->pipelineStateCount; ++i) {
|
||||
|
Reference in New Issue
Block a user