Build config flags are either defined or undefined, never 0

This is for consistency with CMake build configuration

Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
This commit is contained in:
Sam Lantinga
2024-09-05 06:37:20 -07:00
parent e3fd581aca
commit 387774ab8a
59 changed files with 212 additions and 306 deletions

View File

@@ -127,7 +127,7 @@ static const SDL_GPUBootstrap *backends[] = {
#ifdef SDL_GPU_D3D12
&D3D12Driver,
#endif
#if defined(SDL_GPU_VULKAN) && SDL_GPU_VULKAN
#ifdef SDL_GPU_VULKAN
&VulkanDriver,
#endif
#ifdef SDL_GPU_D3D11

View File

@@ -21,7 +21,7 @@
#include "SDL_internal.h"
#if SDL_GPU_D3D11
#ifdef SDL_GPU_D3D11
#define D3D11_NO_HELPERS
#define CINTERFACE

View File

@@ -21,7 +21,7 @@
#include "SDL_internal.h"
#if SDL_GPU_D3D12
#ifdef SDL_GPU_D3D12
#include "../../video/directx/SDL_d3d12.h"
#include "../SDL_sysgpu.h"

View File

@@ -21,7 +21,7 @@
#include "SDL_internal.h"
#if SDL_GPU_METAL
#ifdef SDL_GPU_METAL
#include <Metal/Metal.h>
#include <QuartzCore/CoreAnimation.h>

View File

@@ -21,7 +21,7 @@
#include "SDL_internal.h"
#if SDL_GPU_VULKAN
#ifdef SDL_GPU_VULKAN
// Needed for VK_KHR_portability_subset
#define VK_ENABLE_BETA_EXTENSIONS