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https://github.com/libsdl-org/SDL.git
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Build config flags are either defined or undefined, never 0
This is for consistency with CMake build configuration Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
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@@ -127,7 +127,7 @@ static const SDL_GPUBootstrap *backends[] = {
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#ifdef SDL_GPU_D3D12
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&D3D12Driver,
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#endif
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#if defined(SDL_GPU_VULKAN) && SDL_GPU_VULKAN
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#ifdef SDL_GPU_VULKAN
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&VulkanDriver,
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#endif
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#ifdef SDL_GPU_D3D11
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@@ -21,7 +21,7 @@
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#include "SDL_internal.h"
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#if SDL_GPU_D3D11
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#ifdef SDL_GPU_D3D11
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#define D3D11_NO_HELPERS
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#define CINTERFACE
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@@ -21,7 +21,7 @@
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#include "SDL_internal.h"
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#if SDL_GPU_D3D12
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#ifdef SDL_GPU_D3D12
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#include "../../video/directx/SDL_d3d12.h"
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#include "../SDL_sysgpu.h"
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@@ -21,7 +21,7 @@
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#include "SDL_internal.h"
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#if SDL_GPU_METAL
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#ifdef SDL_GPU_METAL
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#include <Metal/Metal.h>
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#include <QuartzCore/CoreAnimation.h>
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@@ -21,7 +21,7 @@
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#include "SDL_internal.h"
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#if SDL_GPU_VULKAN
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#ifdef SDL_GPU_VULKAN
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// Needed for VK_KHR_portability_subset
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#define VK_ENABLE_BETA_EXTENSIONS
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