Build config flags are either defined or undefined, never 0

This is for consistency with CMake build configuration

Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
This commit is contained in:
Sam Lantinga
2024-09-05 06:37:20 -07:00
parent e3fd581aca
commit 387774ab8a
59 changed files with 212 additions and 306 deletions

View File

@@ -20,7 +20,11 @@
*/
#include "SDL_internal.h"
#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12 || SDL_VIDEO_RENDER_VULKAN || SDL_VIDEO_RENDER_GPU)
#if defined(SDL_VIDEO_RENDER_D3D) || \
defined(SDL_VIDEO_RENDER_D3D11) || \
defined(SDL_VIDEO_RENDER_D3D12) || \
defined(SDL_VIDEO_RENDER_GPU) || \
defined(SDL_VIDEO_RENDER_VULKAN)
// Set up for C function definitions, even when using C++
#ifdef __cplusplus
@@ -78,4 +82,4 @@ extern Float4X4 MatrixRotationZ(float r);
}
#endif
#endif // (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12 || SDL_VIDEO_RENDER_VULKAN)
#endif // SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12 || SDL_VIDEO_RENDER_VULKAN