Build config flags are either defined or undefined, never 0

This is for consistency with CMake build configuration

Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
This commit is contained in:
Sam Lantinga
2024-09-05 06:37:20 -07:00
parent e3fd581aca
commit 387774ab8a
59 changed files with 212 additions and 306 deletions

View File

@@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if SDL_VIDEO_RENDER_D3D
#ifdef SDL_VIDEO_RENDER_D3D
#include "../../core/windows/SDL_windows.h"
@@ -29,10 +29,8 @@
#include "../../video/windows/SDL_windowsvideo.h"
#include "../../video/SDL_pixels_c.h"
#if SDL_VIDEO_RENDER_D3D
#define D3D_DEBUG_INFO
#include <d3d9.h>
#endif
#include "SDL_shaders_d3d.h"
@@ -1776,4 +1774,4 @@ static bool D3D_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
SDL_RenderDriver D3D_RenderDriver = {
D3D_CreateRenderer, "direct3d"
};
#endif // SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
#endif // SDL_VIDEO_RENDER_D3D

View File

@@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if SDL_VIDEO_RENDER_D3D
#ifdef SDL_VIDEO_RENDER_D3D
#include "../../core/windows/SDL_windows.h"