Build config flags are either defined or undefined, never 0

This is for consistency with CMake build configuration

Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
This commit is contained in:
Sam Lantinga
2024-09-05 06:37:20 -07:00
parent e3fd581aca
commit 387774ab8a
59 changed files with 212 additions and 306 deletions

View File

@@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if SDL_VIDEO_RENDER_D3D12
#ifdef SDL_VIDEO_RENDER_D3D12
#define SDL_D3D12_NUM_BUFFERS 2
#define SDL_D3D12_NUM_VERTEX_BUFFERS 256
@@ -3286,4 +3286,4 @@ SDL_RenderDriver D3D12_RenderDriver = {
}
#endif
#endif // SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED
#endif // SDL_VIDEO_RENDER_D3D12