mirror of
https://github.com/libsdl-org/SDL.git
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Build config flags are either defined or undefined, never 0
This is for consistency with CMake build configuration Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
This commit is contained in:
@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if SDL_VIDEO_RENDER_SW
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#ifdef SDL_VIDEO_RENDER_SW
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#include "SDL_draw.h"
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#include "SDL_blendfillrect.h"
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if SDL_VIDEO_RENDER_SW
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#ifdef SDL_VIDEO_RENDER_SW
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#include "SDL_draw.h"
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#include "SDL_blendline.h"
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if SDL_VIDEO_RENDER_SW
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#ifdef SDL_VIDEO_RENDER_SW
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#include "SDL_draw.h"
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#include "SDL_blendpoint.h"
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if SDL_VIDEO_RENDER_SW
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#ifdef SDL_VIDEO_RENDER_SW
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#include "SDL_draw.h"
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#include "SDL_drawline.h"
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if SDL_VIDEO_RENDER_SW
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#ifdef SDL_VIDEO_RENDER_SW
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#include "SDL_draw.h"
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#include "SDL_drawpoint.h"
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if SDL_VIDEO_RENDER_SW
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#ifdef SDL_VIDEO_RENDER_SW
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#include "../SDL_sysrender.h"
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#include "SDL_render_sw_c.h"
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@@ -30,7 +30,7 @@ Andreas Schiffler -- aschiffler at ferzkopp dot net
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*/
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#include "SDL_internal.h"
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#if SDL_VIDEO_RENDER_SW
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#ifdef SDL_VIDEO_RENDER_SW
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#include "../../core/windows/SDL_windows.h"
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@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if SDL_VIDEO_RENDER_SW
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#ifdef SDL_VIDEO_RENDER_SW
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#include <limits.h>
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