From 387a2b924df886aa7ac8ede0073ed33601ad1c70 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Tue, 9 Sep 2025 10:37:36 -0400 Subject: [PATCH] Revert "Sync SDL3 wiki -> header" This reverts commit 15e60cd37f7e5599f70e0256369232d4f5127893. We don't need to link to SDL_ttf here, it makes the headers look ugly. --- include/SDL3/SDL_render.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 25afa920fa..c1477921f5 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -2713,8 +2713,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int * break. If the text goes out of the window, it's gone. * * For serious text rendering, there are several good options, such as - * [SDL_ttf](https://wiki.libsdl.org/SDL3_ttf/FrontPage) - * , stb_truetype, or other external libraries. + * SDL_ttf, stb_truetype, or other external libraries. * * On first use, this will create an internal texture for rendering glyphs. * This texture will live until the renderer is destroyed.