From 38aace93598bcd2ae12eec4d277790425cf08ade Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 22 Aug 2026 11:49:58 -0700 Subject: [PATCH] Fixed typo --- docs/README-emscripten.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/README-emscripten.md b/docs/README-emscripten.md index 6a373b21ba..6f2ea6256f 100644 --- a/docs/README-emscripten.md +++ b/docs/README-emscripten.md @@ -214,7 +214,7 @@ Note that SDL attempts to default to vsync _off_ on all platforms. You almost certainly do _not_ want this in Emscripten, however, as it will affect the efficiency of the mainloop. If using OpenGL directly, you should call SDL_GL_SetSwapInterval(1) sometime near startup; if using the 2D render API, -either create the renderer with with the property +either create the renderer with the property SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER set to 1, or call SDL_SetRenderVSync(renderer, 1). If you don't explicitly set vsync, you'll get a higher (but perhaps unstable) framerate, and use more power, but it will