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audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
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@@ -63,7 +63,7 @@ static void FillSound(void *data, void *stream, size_t len, const media_raw_audi
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SDL_assert(device->hidden->current_buffer_len == 0);
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device->hidden->current_buffer = (Uint8 *) stream;
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device->hidden->current_buffer_len = (int) len;
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SDL_OutputAudioThreadIterate(device);
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SDL_PlaybackAudioThreadIterate(device);
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}
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static void HAIKUAUDIO_CloseDevice(SDL_AudioDevice *device)
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@@ -207,7 +207,7 @@ static SDL_bool HAIKUAUDIO_Init(SDL_AudioDriverImpl *impl)
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impl->CloseDevice = HAIKUAUDIO_CloseDevice;
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impl->Deinitialize = HAIKUAUDIO_Deinitialize;
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impl->ProvidesOwnCallbackThread = SDL_TRUE;
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impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
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impl->OnlyHasDefaultPlaybackDevice = SDL_TRUE;
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return SDL_TRUE;
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}
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