audio: Refer to audio devices to "playback" and "recording".

Fixes #9619.
This commit is contained in:
Ryan C. Gordon
2024-06-14 17:57:14 -04:00
parent 031dc0743f
commit 38f0214e8a
66 changed files with 939 additions and 924 deletions

View File

@@ -63,7 +63,7 @@ static void FillSound(void *data, void *stream, size_t len, const media_raw_audi
SDL_assert(device->hidden->current_buffer_len == 0);
device->hidden->current_buffer = (Uint8 *) stream;
device->hidden->current_buffer_len = (int) len;
SDL_OutputAudioThreadIterate(device);
SDL_PlaybackAudioThreadIterate(device);
}
static void HAIKUAUDIO_CloseDevice(SDL_AudioDevice *device)
@@ -207,7 +207,7 @@ static SDL_bool HAIKUAUDIO_Init(SDL_AudioDriverImpl *impl)
impl->CloseDevice = HAIKUAUDIO_CloseDevice;
impl->Deinitialize = HAIKUAUDIO_Deinitialize;
impl->ProvidesOwnCallbackThread = SDL_TRUE;
impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
impl->OnlyHasDefaultPlaybackDevice = SDL_TRUE;
return SDL_TRUE;
}