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audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
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@@ -166,11 +166,11 @@ SDL3_0.0.0 {
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SDL_GetAndroidSDKVersion;
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SDL_GetAssertionHandler;
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SDL_GetAssertionReport;
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SDL_GetAudioCaptureDevices;
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SDL_GetAudioDeviceFormat;
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SDL_GetAudioDeviceName;
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SDL_GetAudioDriver;
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SDL_GetAudioOutputDevices;
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SDL_GetAudioPlaybackDevices;
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SDL_GetAudioRecordingDevices;
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SDL_GetAudioStreamAvailable;
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SDL_GetAudioStreamData;
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SDL_GetAudioStreamDevice;
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@@ -191,11 +191,11 @@
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#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
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#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
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#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
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#define SDL_GetAudioCaptureDevices SDL_GetAudioCaptureDevices_REAL
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#define SDL_GetAudioDeviceFormat SDL_GetAudioDeviceFormat_REAL
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#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
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#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
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#define SDL_GetAudioOutputDevices SDL_GetAudioOutputDevices_REAL
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#define SDL_GetAudioPlaybackDevices SDL_GetAudioPlaybackDevices_REAL
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#define SDL_GetAudioRecordingDevices SDL_GetAudioRecordingDevices_REAL
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#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
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#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
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#define SDL_GetAudioStreamDevice SDL_GetAudioStreamDevice_REAL
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@@ -211,11 +211,11 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorTyp
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SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return)
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SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return)
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SDL_DYNAPI_PROC(const SDL_AssertData*,SDL_GetAssertionReport,(void),(),return)
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SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioCaptureDevices,(int *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetAudioDeviceFormat,(SDL_AudioDeviceID a, SDL_AudioSpec *b, int *c),(a,b,c),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetAudioDeviceName,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioOutputDevices,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioPlaybackDevices,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioRecordingDevices,(int *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_GetAudioStreamDevice,(SDL_AudioStream *a),(a),return)
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