audio: Added SDL_PutAudioStreamPlanarData.

Fixes #12846.
This commit is contained in:
Ryan C. Gordon
2025-04-22 02:51:23 -04:00
parent 483d1c36ed
commit 3905aa0587
5 changed files with 219 additions and 32 deletions

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@@ -1414,6 +1414,47 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamOutputChannelMap(SDL_AudioStr
*/ */
extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len); extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len);
/**
* Add data to the stream with each channel in a separate array.
*
* This data must match the format/channels/samplerate specified in the latest
* call to SDL_SetAudioStreamFormat, or the format specified when creating the
* stream if it hasn't been changed.
*
* The data will be interleaved and queued. Note that SDL_AudioStream only
* operates on interleaved data, so this is simply a convenience function for
* easily queueing data from sources that provide separate arrays. There is no
* equivalent function to retrieve planar data.
*
* The arrays in `channel_buffers` are ordered as they are to be interleaved;
* the first array will be the first sample in the interleaved data. Any
* individual array may be NULL; in this case, silence will be interleaved for
* that channel.
*
* Note that `num_samples` is the number of _samples per array_. This can also
* be thought of as the number of _sample frames_ to be queued. A value of 1
* with stereo arrays will queue two samples to the stream. This is different
* than SDL_PutAudioStreamData, which wants the size of a single array in bytes.
*
* \param stream the stream the audio data is being added to.
* \param channel_buffers a pointer to an array of arrays, one array per channel.
* \param num_samples the number of _samples_ per array to write to the stream.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread, but if the
* stream has a callback set, the caller might need to manage
* extra locking.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_ClearAudioStream
* \sa SDL_FlushAudioStream
* \sa SDL_GetAudioStreamData
* \sa SDL_GetAudioStreamQueued
*/
extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamPlanarData(SDL_AudioStream *stream, const void * const *channel_buffers, int num_samples);
/** /**
* Get converted/resampled data from the stream. * Get converted/resampled data from the stream.
* *

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@@ -768,15 +768,47 @@ bool SDL_SetAudioStreamGain(SDL_AudioStream *stream, float gain)
static bool CheckAudioStreamIsFullySetup(SDL_AudioStream *stream) static bool CheckAudioStreamIsFullySetup(SDL_AudioStream *stream)
{ {
if (stream->src_spec.format == 0) { if (stream->src_spec.format == SDL_AUDIO_UNKNOWN) {
return SDL_SetError("Stream has no source format"); return SDL_SetError("Stream has no source format");
} else if (stream->dst_spec.format == 0) { } else if (stream->dst_spec.format == SDL_AUDIO_UNKNOWN) {
return SDL_SetError("Stream has no destination format"); return SDL_SetError("Stream has no destination format");
} }
return true; return true;
} }
// you MUST hold `stream->lock` when calling this, and validate your parameters!
static bool PutAudioStreamBufferInternal(SDL_AudioStream *stream, const SDL_AudioSpec *spec, const int *chmap, const void *buf, int len, SDL_ReleaseAudioBufferCallback callback, void* userdata)
{
SDL_AudioTrack* track = NULL;
if (callback) {
track = SDL_CreateAudioTrack(stream->queue, spec, chmap, (Uint8 *)buf, len, len, callback, userdata);
if (!track) {
return false;
}
}
const int prev_available = stream->put_callback ? SDL_GetAudioStreamAvailable(stream) : 0;
bool retval = true;
if (track) {
SDL_AddTrackToAudioQueue(stream->queue, track);
} else {
retval = SDL_WriteToAudioQueue(stream->queue, spec, chmap, (const Uint8 *)buf, len);
}
if (retval) {
if (stream->put_callback) {
const int newavail = SDL_GetAudioStreamAvailable(stream) - prev_available;
stream->put_callback(stream->put_callback_userdata, stream, newavail, newavail);
}
}
return retval;
}
static bool PutAudioStreamBuffer(SDL_AudioStream *stream, const void *buf, int len, SDL_ReleaseAudioBufferCallback callback, void* userdata) static bool PutAudioStreamBuffer(SDL_AudioStream *stream, const void *buf, int len, SDL_ReleaseAudioBufferCallback callback, void* userdata)
{ {
#if DEBUG_AUDIOSTREAM #if DEBUG_AUDIOSTREAM
@@ -795,37 +827,11 @@ static bool PutAudioStreamBuffer(SDL_AudioStream *stream, const void *buf, int l
return SDL_SetError("Can't add partial sample frames"); return SDL_SetError("Can't add partial sample frames");
} }
SDL_AudioTrack* track = NULL; const bool retval = PutAudioStreamBufferInternal(stream, &stream->src_spec, stream->src_chmap, buf, len, callback, userdata);
if (callback) {
track = SDL_CreateAudioTrack(stream->queue, &stream->src_spec, stream->src_chmap, (Uint8 *)buf, len, len, callback, userdata);
if (!track) {
SDL_UnlockMutex(stream->lock);
return false;
}
}
const int prev_available = stream->put_callback ? SDL_GetAudioStreamAvailable(stream) : 0;
bool result = true;
if (track) {
SDL_AddTrackToAudioQueue(stream->queue, track);
} else {
result = SDL_WriteToAudioQueue(stream->queue, &stream->src_spec, stream->src_chmap, (const Uint8 *)buf, len);
}
if (result) {
if (stream->put_callback) {
const int newavail = SDL_GetAudioStreamAvailable(stream) - prev_available;
stream->put_callback(stream->put_callback_userdata, stream, newavail, newavail);
}
}
SDL_UnlockMutex(stream->lock); SDL_UnlockMutex(stream->lock);
return result; return retval;
} }
static void SDLCALL FreeAllocatedAudioBuffer(void *userdata, const void *buf, int len) static void SDLCALL FreeAllocatedAudioBuffer(void *userdata, const void *buf, int len)
@@ -857,9 +863,8 @@ bool SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len)
} }
SDL_memcpy(data, buf, len); SDL_memcpy(data, buf, len);
buf = data;
bool ret = PutAudioStreamBuffer(stream, buf, len, FreeAllocatedAudioBuffer, NULL); bool ret = PutAudioStreamBuffer(stream, data, len, FreeAllocatedAudioBuffer, NULL);
if (!ret) { if (!ret) {
SDL_free(data); SDL_free(data);
} }
@@ -869,6 +874,144 @@ bool SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len)
return PutAudioStreamBuffer(stream, buf, len, NULL, NULL); return PutAudioStreamBuffer(stream, buf, len, NULL, NULL);
} }
#define GENERIC_INTERLEAVE_FUNCTION(bits) \
static void InterleaveAudioChannelsGeneric##bits(void *output, const void * const *channel_buffers, const int channels, int num_samples) { \
Uint##bits *dst = (Uint##bits *) output; \
const Uint##bits * const *srcs = (const Uint##bits * const *) channel_buffers; \
for (int frame = 0; frame < num_samples; frame++) { \
for (int channel = 0; channel < channels; channel++) { \
*(dst++) = srcs[channel][frame]; \
} \
} \
}
GENERIC_INTERLEAVE_FUNCTION(8)
GENERIC_INTERLEAVE_FUNCTION(16)
GENERIC_INTERLEAVE_FUNCTION(32)
//GENERIC_INTERLEAVE_FUNCTION(64) (we don't have any 64-bit audio data types at the moment.)
#undef GENERIC_INTERLEAVE_FUNCTION
#define GENERIC_INTERLEAVE_WITH_NULLS_FUNCTION(bits) \
static void InterleaveAudioChannelsWithNullsGeneric##bits(void *output, const void * const *channel_buffers, const int channels, int num_samples, const int isilence) { \
const Uint##bits silence = (Uint##bits) isilence; \
Uint##bits *dst = (Uint##bits *) output; \
const Uint##bits * const *srcs = (const Uint##bits * const *) channel_buffers; \
for (int frame = 0; frame < num_samples; frame++) { \
for (int channel = 0; channel < channels; channel++) { \
*(dst++) = srcs[channel] ? srcs[channel][frame] : silence; \
} \
} \
}
GENERIC_INTERLEAVE_WITH_NULLS_FUNCTION(8)
GENERIC_INTERLEAVE_WITH_NULLS_FUNCTION(16)
GENERIC_INTERLEAVE_WITH_NULLS_FUNCTION(32)
//GENERIC_INTERLEAVE_WITH_NULLS_FUNCTION(64) (we don't have any 64-bit audio data types at the moment.)
#undef GENERIC_INTERLEAVE_WITH_NULLS_FUNCTION
static void InterleaveAudioChannels(void *output, const void * const *channel_buffers, int num_samples, const SDL_AudioSpec *spec)
{
const int channels = spec->channels;
bool have_null_channel = false;
for (int i = 0; i < channels; i++) {
if (channel_buffers[i] == NULL) {
have_null_channel = true;
break;
}
}
if (have_null_channel) {
const int silence = SDL_GetSilenceValueForFormat(spec->format);
switch (SDL_AUDIO_BITSIZE(spec->format)) {
case 8: InterleaveAudioChannelsWithNullsGeneric8(output, channel_buffers, channels, num_samples, silence); break;
case 16: InterleaveAudioChannelsWithNullsGeneric16(output, channel_buffers, channels, num_samples, silence); break;
case 32: InterleaveAudioChannelsWithNullsGeneric32(output, channel_buffers, channels, num_samples, silence); break;
//case 64: InterleaveAudioChannelsGeneric64(output, channel_buffers, channels, num_samples); break; (we don't have any 64-bit audio data types at the moment.)
default: SDL_assert(!"Missing needed generic audio interleave function!"); SDL_memset(output, 0, SDL_AUDIO_FRAMESIZE(*spec) * num_samples); break;
}
} else {
// !!! FIXME: it would be possible to do this really well in SIMD for stereo data, using unpack (intel) or zip (arm) instructions, etc.
switch (SDL_AUDIO_BITSIZE(spec->format)) {
case 8: InterleaveAudioChannelsGeneric8(output, channel_buffers, channels, num_samples); break;
case 16: InterleaveAudioChannelsGeneric16(output, channel_buffers, channels, num_samples); break;
case 32: InterleaveAudioChannelsGeneric32(output, channel_buffers, channels, num_samples); break;
//case 64: InterleaveAudioChannelsGeneric64(output, channel_buffers, channels, num_samples); break; (we don't have any 64-bit audio data types at the moment.)
default: SDL_assert(!"Missing needed generic audio interleave function!"); SDL_memset(output, 0, SDL_AUDIO_FRAMESIZE(*spec) * num_samples); break;
}
}
}
bool SDL_PutAudioStreamPlanarData(SDL_AudioStream *stream, const void * const *channel_buffers, int num_samples)
{
if (!stream) {
return SDL_InvalidParamError("stream");
} else if (!channel_buffers) {
return SDL_InvalidParamError("channel_buffers");
} else if (num_samples < 0) {
return SDL_InvalidParamError("num_samples");
} else if (num_samples == 0) {
return true; // nothing to do.
}
// we do the interleaving up front without the lock held, so the audio device doesn't starve while we work.
// but we _do_ need to know the current input spec.
SDL_AudioSpec spec;
int chmap_copy[SDL_MAX_CHANNELMAP_CHANNELS];
int *chmap = NULL;
SDL_LockMutex(stream->lock);
if (!CheckAudioStreamIsFullySetup(stream)) {
SDL_UnlockMutex(stream->lock);
return false;
}
SDL_copyp(&spec, &stream->src_spec);
if (stream->src_chmap) {
chmap = chmap_copy;
SDL_memcpy(chmap, stream->src_chmap, sizeof (*chmap) * spec.channels);
}
SDL_UnlockMutex(stream->lock);
if (spec.channels == 1) { // nothing to interleave, just use the usual function.
return SDL_PutAudioStreamData(stream, channel_buffers[0], SDL_AUDIO_FRAMESIZE(spec) * num_samples);
}
bool retval = false;
const int len = SDL_AUDIO_FRAMESIZE(spec) * num_samples;
#if DEBUG_AUDIOSTREAM
SDL_Log("AUDIOSTREAM: wants to put %d bytes of separated data", len);
#endif
// Is the data small enough to just interleave it on the stack and put it through the normal interface?
#define INTERLEAVE_STACK_SIZE 1024
Uint8 stackbuf[INTERLEAVE_STACK_SIZE];
void *data = stackbuf;
SDL_ReleaseAudioBufferCallback callback = NULL;
if (len > INTERLEAVE_STACK_SIZE) {
// too big for the stack? Just SDL_malloc a block and interleave into that. To avoid the extra copy, we'll just set it as a
// new track in the queue (the distinction is specifying a callback to PutAudioStreamBufferInternal, to release the buffer).
data = SDL_malloc(len);
if (!data) {
return false;
}
callback = FreeAllocatedAudioBuffer;
}
InterleaveAudioChannels(data, channel_buffers, num_samples, &spec);
// it's okay if the stream format changed on another thread while we didn't hold the lock; PutAudioStreamBufferInternal will notice
// and set up a new track with the right format, and the next SDL_PutAudioStreamData will notice that stream->src_spec doesn't
// match the new track and set up a new one again. It's a bad idea to change the format on another thread while putting here,
// but everything _will_ work out with the format that was (presumably) expected.
SDL_LockMutex(stream->lock);
retval = PutAudioStreamBufferInternal(stream, &spec, chmap, data, len, callback, NULL);
SDL_UnlockMutex(stream->lock);
return retval;
}
bool SDL_FlushAudioStream(SDL_AudioStream *stream) bool SDL_FlushAudioStream(SDL_AudioStream *stream)
{ {
if (!stream) { if (!stream) {

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@@ -1250,6 +1250,7 @@ SDL3_0.0.0 {
SDL_GetRenderTextureAddressMode; SDL_GetRenderTextureAddressMode;
SDL_GetGPUDeviceProperties; SDL_GetGPUDeviceProperties;
SDL_CreateGPURenderer; SDL_CreateGPURenderer;
SDL_PutAudioStreamPlanarData;
# extra symbols go here (don't modify this line) # extra symbols go here (don't modify this line)
local: *; local: *;
}; };

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@@ -1275,3 +1275,4 @@
#define SDL_GetRenderTextureAddressMode SDL_GetRenderTextureAddressMode_REAL #define SDL_GetRenderTextureAddressMode SDL_GetRenderTextureAddressMode_REAL
#define SDL_GetGPUDeviceProperties SDL_GetGPUDeviceProperties_REAL #define SDL_GetGPUDeviceProperties SDL_GetGPUDeviceProperties_REAL
#define SDL_CreateGPURenderer SDL_CreateGPURenderer_REAL #define SDL_CreateGPURenderer SDL_CreateGPURenderer_REAL
#define SDL_PutAudioStreamPlanarData SDL_PutAudioStreamPlanarData_REAL

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@@ -1283,3 +1283,4 @@ SDL_DYNAPI_PROC(bool,SDL_SetRenderTextureAddressMode,(SDL_Renderer *a,SDL_Textur
SDL_DYNAPI_PROC(bool,SDL_GetRenderTextureAddressMode,(SDL_Renderer *a,SDL_TextureAddressMode *b,SDL_TextureAddressMode *c),(a,b,c),return) SDL_DYNAPI_PROC(bool,SDL_GetRenderTextureAddressMode,(SDL_Renderer *a,SDL_TextureAddressMode *b,SDL_TextureAddressMode *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGPUDeviceProperties,(SDL_GPUDevice *a),(a),return) SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGPUDeviceProperties,(SDL_GPUDevice *a),(a),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateGPURenderer,(SDL_Window *a,SDL_GPUShaderFormat b,SDL_GPUDevice **c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateGPURenderer,(SDL_Window *a,SDL_GPUShaderFormat b,SDL_GPUDevice **c),(a,b,c),return)
SDL_DYNAPI_PROC(bool,SDL_PutAudioStreamPlanarData,(SDL_AudioStream *a,const void * const*b,int c),(a,b,c),return)