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Sync SDL wiki -> header
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@@ -910,7 +910,7 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *
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* \param num_values The number of values to write to data
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* \return 0 or -1 if an error occurred.
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*
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* \since This function is available since SDL 2.26.1.
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* \since This function is available since SDL 2.26.0.
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values);
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