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Fixed bug 5440 - MacCatalyst build failures
C.W. Betts I tested building commit http://hg.libsdl.org/SDL/rev/7adf3fdc19f3 on Mac Catalyst and found some issues: * MTLFeatureSet_iOS_* enums aren't available under Mac Catalyst. * OpenGL ES is unavailable under Mac Catalyst. * Some Metal features are available under Catalyst but not iOS, such as displaySyncEnabled. * Set Metal as the default renderer on Mac Catalyst Attaching a patch that will make SDL2 build for Mac Catalyst.
This commit is contained in:
@@ -3,7 +3,7 @@
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archiveVersion = 1;
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classes = {
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};
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objectVersion = 46;
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objectVersion = 52;
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objects = {
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/* Begin PBXBuildFile section */
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@@ -3728,7 +3728,7 @@
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DB31408D17554D3C006C0E22 /* ForceFeedback.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 00CFA89C106B4BA100758660 /* ForceFeedback.framework */; };
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F3631C6424884ACF004F28EA /* SDL_locale.h in Headers */ = {isa = PBXBuildFile; fileRef = 566E26792462701100718109 /* SDL_locale.h */; settings = {ATTRIBUTES = (Public, ); }; };
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F3631C652488534E004F28EA /* SDL_locale.h in Headers */ = {isa = PBXBuildFile; fileRef = 566E26792462701100718109 /* SDL_locale.h */; settings = {ATTRIBUTES = (Public, ); }; };
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F376F6192559B29300CFC0BC /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F376F6182559B29300CFC0BC /* OpenGLES.framework */; };
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F376F6192559B29300CFC0BC /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F376F6182559B29300CFC0BC /* OpenGLES.framework */; platformFilter = ios; };
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F376F61B2559B2AF00CFC0BC /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F376F61A2559B2AF00CFC0BC /* UIKit.framework */; };
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F376F6262559B30000CFC0BC /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F376F61A2559B2AF00CFC0BC /* UIKit.framework */; };
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F376F6322559B31D00CFC0BC /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F376F6312559B31D00CFC0BC /* GameController.framework */; };
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@@ -10038,7 +10038,11 @@
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);
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INFOPLIST_FILE = "Info-Framework.plist";
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IPHONEOS_DEPLOYMENT_TARGET = 8.0;
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/Frameworks",
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"@loader_path/Frameworks",
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);
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MACOSX_DEPLOYMENT_TARGET = 10.6;
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PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
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PRODUCT_NAME = SDL2;
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@@ -10117,7 +10121,11 @@
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);
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INFOPLIST_FILE = "Info-Framework.plist";
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IPHONEOS_DEPLOYMENT_TARGET = 8.0;
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/Frameworks",
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"@loader_path/Frameworks",
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);
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MACOSX_DEPLOYMENT_TARGET = 10.6;
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ONLY_ACTIVE_ARCH = YES;
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PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
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