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RAWINPUT_InitWindowsGamingInput: change pNamespace from LPTSTR to PCWSTR
because WindowsCreateStringReference specifically accepts const WCHAR * - WGI_JoystickInit(): ditto. cf. bug #5435.
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@@ -546,7 +546,7 @@ RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
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WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)GetProcAddress(hModule, "WindowsCreateStringReference");
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RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
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if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {
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LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
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PCWSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
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HSTRING_HEADER hNamespaceStringHeader;
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HSTRING hNamespaceString;
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@@ -372,7 +372,7 @@ WGI_JoystickInit(void)
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WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)GetProcAddress(hModule, "WindowsCreateStringReference");
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RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
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if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {
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LPTSTR pNamespace;
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PCWSTR pNamespace;
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HSTRING_HEADER hNamespaceStringHeader;
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HSTRING hNamespaceString;
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