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Renamed SDL_GetGPUDeviceDebugProperties() to SDL_GetGPUDeviceProperties()
We may want to extend this with additional properties in the future. Also removed SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING. If we need feature level queries we can add them in the future.
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@@ -586,11 +586,11 @@ SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice *device)
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return device->shader_formats;
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}
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SDL_PropertiesID SDL_GetGPUDeviceDebugProperties(SDL_GPUDevice *device)
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SDL_PropertiesID SDL_GetGPUDeviceProperties(SDL_GPUDevice *device)
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{
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CHECK_DEVICE_MAGIC(device, 0);
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return device->GetDeviceDebugProperties(device);
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return device->GetDeviceProperties(device);
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}
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Uint32 SDL_GPUTextureFormatTexelBlockSize(
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