From 39be8a703f809c50ff666e7499a27a832ccf4219 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Fri, 22 May 2026 10:34:35 -0400 Subject: [PATCH] examples/renderer/20-blending: center alpha and instructional text. Otherwise, it tends to get lost behind the "Source Code" tab in the web builds, if the browser window is too small. --- examples/renderer/20-blending/blending.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/renderer/20-blending/blending.c b/examples/renderer/20-blending/blending.c index 53701fb969..9cea912779 100644 --- a/examples/renderer/20-blending/blending.c +++ b/examples/renderer/20-blending/blending.c @@ -195,8 +195,8 @@ SDL_AppResult SDL_AppIterate(void *appstate) SDL_RenderRects(renderer, panels, ROWS*COLS); /* Render UI text */ - SDL_RenderDebugText(renderer, WINDOW_WIDTH - 176, WINDOW_HEIGHT - 20, "UP/DOWN: CHANGE ALPHA"); - SDL_RenderDebugTextFormat(renderer, 0, WINDOW_HEIGHT - 20, "ALPHA: %d", alpha); + SDL_RenderDebugText(renderer, (WINDOW_WIDTH - 176) / 2, WINDOW_HEIGHT - 30, "UP/DOWN: CHANGE ALPHA"); + SDL_RenderDebugTextFormat(renderer, (WINDOW_WIDTH - 80) / 2, WINDOW_HEIGHT - 20, "ALPHA: %d", alpha); /* Update textures alpha mod */ SDL_SetTextureAlphaMod(red_rect_texture, alpha);