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Initialize the raw_map before getting controller mappings from the driver
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@@ -1193,6 +1193,8 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
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if (!mapping) {
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SDL_GamepadMapping raw_map;
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SDL_zero(raw_map);
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if (SDL_PrivateJoystickGetAutoGamepadMapping(device_index, &raw_map)) {
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mapping = SDL_PrivateGenerateAutomaticControllerMapping(name, guid, &raw_map);
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}
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