diff --git a/src/events/SDL_events.c b/src/events/SDL_events.c index 1bac2c2bb8..8364c0a652 100644 --- a/src/events/SDL_events.c +++ b/src/events/SDL_events.c @@ -1844,7 +1844,7 @@ void SDL_SetEventEnabled(Uint32 type, bool enabled) Uint8 lo = (type & 0xff); if (SDL_disabled_events[hi] && - (SDL_disabled_events[hi]->bits[lo / 32] & (1 << (lo & 31)))) { + (SDL_disabled_events[hi]->bits[lo / 32] & (1U << (lo & 31)))) { current_state = false; } else { current_state = true; @@ -1853,7 +1853,7 @@ void SDL_SetEventEnabled(Uint32 type, bool enabled) if ((enabled != false) != current_state) { if (enabled) { SDL_assert(SDL_disabled_events[hi] != NULL); - SDL_disabled_events[hi]->bits[lo / 32] &= ~(1 << (lo & 31)); + SDL_disabled_events[hi]->bits[lo / 32] &= ~(1U << (lo & 31)); // Gamepad events depend on joystick events switch (type) { @@ -1884,7 +1884,7 @@ void SDL_SetEventEnabled(Uint32 type, bool enabled) } // Out of memory, nothing we can do... if (SDL_disabled_events[hi]) { - SDL_disabled_events[hi]->bits[lo / 32] |= (1 << (lo & 31)); + SDL_disabled_events[hi]->bits[lo / 32] |= (1U << (lo & 31)); SDL_FlushEvent(type); } } @@ -1903,7 +1903,7 @@ bool SDL_EventEnabled(Uint32 type) Uint8 lo = (type & 0xff); if (SDL_disabled_events[hi] && - (SDL_disabled_events[hi]->bits[lo / 32] & (1 << (lo & 31)))) { + (SDL_disabled_events[hi]->bits[lo / 32] & (1U << (lo & 31)))) { return false; } else { return true;