rwops: Fixed some SDL2 symbols that got missed.

This commit is contained in:
Ryan C. Gordon
2024-03-14 21:57:21 -04:00
parent 5f64cc511e
commit 3a344cf877
10 changed files with 18 additions and 18 deletions

View File

@@ -279,7 +279,7 @@ extern DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
* \sa SDL_AddGamepadMappingsFromFile
* \sa SDL_GetGamepadMappingForGUID
*/
extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromRW(SDL_IOStream *src, SDL_bool freesrc);
extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, SDL_bool freesrc);
/**
* Load a set of gamepad mappings from a file.
@@ -301,7 +301,7 @@ extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromRW(SDL_IOStream *src, SDL_
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_AddGamepadMapping
* \sa SDL_AddGamepadMappingsFromRW
* \sa SDL_AddGamepadMappingsFromIO
* \sa SDL_GetGamepadMappingForGUID
*/
extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file);

View File

@@ -205,7 +205,7 @@
#define SDL_GameController SDL_Gamepad
#define SDL_GameControllerAddMapping SDL_AddGamepadMapping
#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromRW
#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO
#define SDL_GameControllerAxis SDL_GamepadAxis
#define SDL_GameControllerBindType SDL_GamepadBindingType
#define SDL_GameControllerButton SDL_GamepadButton
@@ -701,7 +701,7 @@
#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromRW
#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO
#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton

View File

@@ -548,7 +548,7 @@ extern DECLSPEC size_t SDLCALL SDL_IOvprintf(SDL_IOStream *context, SDL_PRINTF_F
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_IOStream *src, size_t *datasize, SDL_bool freesrc);
extern DECLSPEC void *SDLCALL SDL_LoadFile_IO(SDL_IOStream *src, size_t *datasize, SDL_bool freesrc);
/**
* Load all the data from a file path.