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https://github.com/libsdl-org/SDL.git
synced 2026-02-20 10:28:23 +00:00
rwops: Fixed some SDL2 symbols that got missed.
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@@ -279,7 +279,7 @@ extern DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
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* \sa SDL_AddGamepadMappingsFromFile
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* \sa SDL_GetGamepadMappingForGUID
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*/
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extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromRW(SDL_IOStream *src, SDL_bool freesrc);
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extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, SDL_bool freesrc);
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/**
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* Load a set of gamepad mappings from a file.
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@@ -301,7 +301,7 @@ extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromRW(SDL_IOStream *src, SDL_
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AddGamepadMapping
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* \sa SDL_AddGamepadMappingsFromRW
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* \sa SDL_AddGamepadMappingsFromIO
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* \sa SDL_GetGamepadMappingForGUID
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*/
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extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file);
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@@ -205,7 +205,7 @@
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#define SDL_GameController SDL_Gamepad
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#define SDL_GameControllerAddMapping SDL_AddGamepadMapping
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#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
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#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromRW
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#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO
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#define SDL_GameControllerAxis SDL_GamepadAxis
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#define SDL_GameControllerBindType SDL_GamepadBindingType
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#define SDL_GameControllerButton SDL_GamepadButton
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@@ -701,7 +701,7 @@
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#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
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#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
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#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
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#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromRW
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#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO
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#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
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#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
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#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
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@@ -548,7 +548,7 @@ extern DECLSPEC size_t SDLCALL SDL_IOvprintf(SDL_IOStream *context, SDL_PRINTF_F
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_IOStream *src, size_t *datasize, SDL_bool freesrc);
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extern DECLSPEC void *SDLCALL SDL_LoadFile_IO(SDL_IOStream *src, size_t *datasize, SDL_bool freesrc);
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/**
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* Load all the data from a file path.
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