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Added 4 auxiliary buttons to the game controller API
Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver PS4 and PS5 controllers use AUX1 to represent the touchpad button Nintendo Switch Pro controllers use AUX1 to represent the capture button
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@@ -138,16 +138,16 @@ keycode_to_SDL(int keycode)
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button = SDL_CONTROLLER_BUTTON_GUIDE;
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break;
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case AKEYCODE_BUTTON_L2:
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button = SDL_CONTROLLER_BUTTON_MAX; /* Not supported by GameController */
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button = SDL_CONTROLLER_BUTTON_AUX1;
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break;
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case AKEYCODE_BUTTON_R2:
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button = SDL_CONTROLLER_BUTTON_MAX+1; /* Not supported by GameController */
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button = SDL_CONTROLLER_BUTTON_AUX2;
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break;
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case AKEYCODE_BUTTON_C:
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button = SDL_CONTROLLER_BUTTON_MAX+2; /* Not supported by GameController */
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button = SDL_CONTROLLER_BUTTON_AUX3;
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break;
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case AKEYCODE_BUTTON_Z:
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button = SDL_CONTROLLER_BUTTON_MAX+3; /* Not supported by GameController */
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button = SDL_CONTROLLER_BUTTON_AUX4;
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break;
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/* D-Pad key codes (API 1) */
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@@ -165,7 +165,7 @@ keycode_to_SDL(int keycode)
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break;
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case AKEYCODE_DPAD_CENTER:
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/* This is handled better by applications as the A button */
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/*button = SDL_CONTROLLER_BUTTON_MAX+4;*/ /* Not supported by GameController */
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/*button = 19;*/ /* Not supported by GameController */
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button = SDL_CONTROLLER_BUTTON_A;
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break;
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@@ -186,7 +186,7 @@ keycode_to_SDL(int keycode)
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case AKEYCODE_BUTTON_14:
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case AKEYCODE_BUTTON_15:
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case AKEYCODE_BUTTON_16:
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button = keycode - AKEYCODE_BUTTON_1 + SDL_CONTROLLER_BUTTON_MAX + 5;
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button = 20 + (keycode - AKEYCODE_BUTTON_1);
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break;
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default:
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