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https://github.com/libsdl-org/SDL.git
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Make Xbox GDK code public (and fix some GDK code rot) (#8844)
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@@ -264,7 +264,7 @@ int WIN_AdjustWindowRectForHWND(HWND hwnd, LPRECT lpRect, UINT frame_dpi)
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#endif
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#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
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AdjustWindowRectEx(&rect, style, menu, styleEx);
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AdjustWindowRectEx(lpRect, style, menu, styleEx);
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#else
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if (WIN_IsPerMonitorV2DPIAware(videodevice)) {
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/* With per-monitor v2, the window border/titlebar size depend on the DPI, so we need to call AdjustWindowRectExForDpi instead of AdjustWindowRectEx. */
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@@ -490,6 +490,7 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, HWND hwnd
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data->initializing = SDL_FALSE;
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#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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if (window->flags & SDL_WINDOW_EXTERNAL) {
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/* Query the title from the existing window */
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LPTSTR title;
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@@ -510,6 +511,7 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, HWND hwnd
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SDL_small_free(title, isstack);
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}
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}
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#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
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SDL_PropertiesID props = SDL_GetWindowProperties(window);
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SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER, data->hwnd);
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@@ -554,7 +556,9 @@ static void CleanupWindowData(SDL_VideoDevice *_this, SDL_Window *window)
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#endif
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}
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}
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#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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SDL_free(data->rawinput);
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#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
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SDL_free(data);
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}
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window->driverdata = NULL;
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@@ -672,6 +676,7 @@ int WIN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesI
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}
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}
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#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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/* FIXME: does not work on all hardware configurations with different renders (i.e. hybrid GPUs) */
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if (window->flags & SDL_WINDOW_TRANSPARENT) {
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void *handle = SDL_LoadObject("dwmapi.dll");
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@@ -739,6 +744,7 @@ int WIN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesI
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return SDL_SetError("Could not create GL window (WGL support not configured)");
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#endif
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}
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#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
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return 0;
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}
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