mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-17 00:38:12 +00:00
Renderer backends use SDL_Color instead of int for geometry colors.
This commit is contained in:

committed by
Sam Lantinga

parent
086c74556d
commit
3a5e148b13
@@ -130,7 +130,7 @@ struct SDL_Renderer
|
||||
const SDL_Rect * srcquad, const SDL_FRect * dstrect,
|
||||
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
|
||||
int (*QueueGeometry) (SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
|
||||
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
||||
int num_vertices, const void *indices, int num_indices, int size_indices,
|
||||
float scale_x, float scale_y);
|
||||
|
||||
|
Reference in New Issue
Block a user