Renderer backends use SDL_Color instead of int for geometry colors.

This commit is contained in:
Alex Szpakowski
2021-12-14 11:02:07 -04:00
committed by Sam Lantinga
parent 086c74556d
commit 3a5e148b13
14 changed files with 106 additions and 83 deletions

View File

@@ -833,7 +833,7 @@ D3D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F
static int
D3D_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
int num_vertices, const void *indices, int num_indices, int size_indices,
float scale_x, float scale_y)
{