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Windows GDK Support (#5830)
* Added GDK * Simplfied checks in SDL_config_wingdk.h * Added testgdk sample * Added GDK readme * Fixed error in merge of SDL_windows.h * Additional GDK fixes * OpenWatcom should not export _SDL_GDKGetTaskQueue * Formatting fixes * Moved initialization code into SDL_GDKRunApp
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@@ -37,7 +37,7 @@
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/* This is included in only one place because it has a large static list of controllers */
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#include "controller_type.h"
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#ifdef __WIN32__
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#if defined(__WIN32__) || defined(__WINGDK__)
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/* Needed for checking for input remapping programs */
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#include "../core/windows/SDL_windows.h"
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@@ -2362,7 +2362,7 @@ static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid)
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static SDL_bool SDL_IsPS4RemapperRunning(void)
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{
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#ifdef __WIN32__
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#if defined(__WIN32__) || defined(__WINGDK__)
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const char *mapper_processes[] = {
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"DS4Windows.exe",
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"InputMapper.exe",
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