Windows GDK Support (#5830)

* Added GDK

* Simplfied checks in SDL_config_wingdk.h

* Added testgdk sample

* Added GDK readme

* Fixed error in merge of SDL_windows.h

* Additional GDK fixes

* OpenWatcom should not export _SDL_GDKGetTaskQueue

* Formatting fixes

* Moved initialization code into SDL_GDKRunApp
This commit is contained in:
chalonverse
2022-06-27 17:19:39 +00:00
committed by GitHub
parent 314bb5a1ed
commit 3b191580c3
68 changed files with 4150 additions and 93 deletions

View File

@@ -1775,7 +1775,7 @@ SDL_RenderDriver D3D_RenderDriver = {
};
#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
#ifdef __WIN32__
#if defined(__WIN32__) || defined(__WINGDK__)
/* This function needs to always exist on Windows, for the Dynamic API. */
IDirect3DDevice9 *
SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
@@ -1799,6 +1799,6 @@ SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
return device;
}
#endif /* __WIN32__ */
#endif /* defined(__WIN32__) || defined(__WINGDK__) */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -672,7 +672,7 @@ done:
return result;
}
#ifdef __WIN32__
#if defined(__WIN32__) || defined(__WINGDK__)
static DXGI_MODE_ROTATION
D3D11_GetCurrentRotation()
@@ -681,7 +681,7 @@ D3D11_GetCurrentRotation()
return DXGI_MODE_ROTATION_IDENTITY;
}
#endif /* __WIN32__ */
#endif /* defined(__WIN32__) || defined(__WINGDK__) */
static BOOL
D3D11_IsDisplayRotated90Degrees(DXGI_MODE_ROTATION rotation)
@@ -827,7 +827,7 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
goto done;
#endif
} else {
#ifdef __WIN32__
#if defined(__WIN32__) || defined(__WINGDK__)
SDL_SysWMinfo windowinfo;
SDL_VERSION(&windowinfo.version);
SDL_GetWindowWMInfo(renderer->window, &windowinfo);
@@ -849,7 +849,7 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
#else
SDL_SetError(__FUNCTION__", Unable to find something to attach a swap chain to");
goto done;
#endif /* ifdef __WIN32__ / else */
#endif /* defined(__WIN32__) || defined(__WINGDK__) / else */
}
data->swapEffect = swapChainDesc.SwapEffect;
@@ -2473,7 +2473,7 @@ SDL_RenderDriver D3D11_RenderDriver = {
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
#ifdef __WIN32__
#if defined(__WIN32__) || defined(__WINGDK__)
/* This function needs to always exist on Windows, for the Dynamic API. */
ID3D11Device *
SDL_RenderGetD3D11Device(SDL_Renderer * renderer)
@@ -2497,6 +2497,6 @@ SDL_RenderGetD3D11Device(SDL_Renderer * renderer)
return device;
}
#endif /* __WIN32__ */
#endif /* defined(__WIN32__) || defined(__WINGDK__) */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -3042,7 +3042,7 @@ SDL_RenderDriver D3D12_RenderDriver = {
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED */
#ifdef __WIN32__
#if defined(__WIN32__) || defined(__GDK__)
#ifdef __cplusplus
extern "C"
#endif
@@ -3069,6 +3069,6 @@ SDL_RenderGetD3D12Device(SDL_Renderer * renderer)
return device;
}
#endif /* __WIN32__ */
#endif /* defined(__WIN32__) || defined(__GDK__) */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -1715,7 +1715,7 @@ GL_IsProbablyAccelerated(const GL_RenderData *data)
/*const char *vendor = (const char *) data->glGetString(GL_VENDOR);*/
const char *renderer = (const char *) data->glGetString(GL_RENDERER);
#ifdef __WINDOWS__
#if defined(__WINDOWS__) || defined(__WINGDK__)
if (SDL_strcmp(renderer, "GDI Generic") == 0) {
return SDL_FALSE; /* Microsoft's fallback software renderer. Fix your system! */
}

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@@ -32,7 +32,7 @@ Andreas Schiffler -- aschiffler at ferzkopp dot net
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
#if defined(__WIN32__)
#if defined(__WIN32__) || defined(__GDK__)
#include "../../core/windows/SDL_windows.h"
#endif