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filesystem: SDL_GetBasePath() now follows the SDL_GetStringRule.
It also now caches at the higher level, so the platform-specific bits don't change their interface much. A little code hygiene work was applied to some of the platform bits on top of this. Reference Issue #10229.
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@@ -219,7 +219,7 @@ SDL_DYNAPI_PROC(const int*,SDL_GetAudioStreamInputChannelMap,(SDL_AudioStream *a
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SDL_DYNAPI_PROC(const int*,SDL_GetAudioStreamOutputChannelMap,(SDL_AudioStream *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetAudioStreamProperties,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetAudioStreamQueued,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetBasePath,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetBooleanProperty,(SDL_PropertiesID a, const char *b, SDL_bool c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_GetCPUCount,(void),(),return)
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