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filesystem: SDL_GetBasePath() now follows the SDL_GetStringRule.
It also now caches at the higher level, so the platform-specific bits don't change their interface much. A little code hygiene work was applied to some of the platform bits on top of this. Reference Issue #10229.
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@@ -31,7 +31,7 @@
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#include <XGameSaveFiles.h>
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char *
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SDL_GetBasePath(void)
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SDL_SYS_GetBasePath(void)
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{
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/* NOTE: This function is a UTF8 version of the Win32 SDL_GetBasePath()!
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* The GDK actually _recommends_ the 'A' functions over the 'W' functions :o
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