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tests: start memory tracking first + clean up cached text textures
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@@ -14,7 +14,7 @@
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_test.h>
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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@@ -217,10 +217,6 @@ static void loop(void)
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int main(int argc, char *argv[])
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{
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int i;
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/* Enable standard application logging */
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Initialize parameters */
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num_objects = NUM_OBJECTS;
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@@ -229,6 +225,10 @@ int main(int argc, char *argv[])
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if (!state) {
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return 1;
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}
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/* Enable standard application logging */
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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for (i = 1; i < argc;) {
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int consumed;
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@@ -309,6 +309,7 @@ int main(int argc, char *argv[])
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}
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#endif
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SDLTest_CleanupTextDrawing();
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SDLTest_CommonQuit(state);
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return 0;
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