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Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX'
Ozkan Sezer (In reply to Ryan C. Gordon from comment #9) > I've put this patch in as https://hg.libsdl.org/SDL/rev/7213ae46e870 ...can > you verify this works on the latest MinGW? > > Thanks, > --ryan. This patch is wrong: the structure in question has nothing to do with any gcc version in use. I suggest reverting this adding a conigury check for it, instead. Something like the following should do it: (configure needs regenerating.)
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@@ -35,6 +35,7 @@
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#endif
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#include <windows.h>
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#include <basetyps.h> /* for REFIID with broken mingw.org headers */
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/* Routines to convert from UTF8 to native Windows text */
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#if UNICODE
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@@ -101,13 +101,7 @@
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/* typedef's for XInput structs we use */
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/* Don't redeclare these on MinGW with gcc >= 5.0.2 */
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#if defined(__MINGW32__) && (((__GNUC__ * 10000) + (__GNUC_MINOR__ * 100) + __GNUC_PATCHLEVEL__) >= 50002)
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#define HAS_XINPUT_GAMEPAD_EX
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#define HAS_XINPUT_STATE_EX
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#endif
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#ifndef HAS_XINPUT_GAMEPAD_EX
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#ifndef HAVE_XINPUT_GAMEPAD_EX
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typedef struct
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{
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WORD wButtons;
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@@ -121,7 +115,7 @@ typedef struct
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} XINPUT_GAMEPAD_EX;
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#endif
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#ifndef HAS_XINPUT_STATE_EX
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#ifndef HAVE_XINPUT_STATE_EX
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typedef struct
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{
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DWORD dwPacketNumber;
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