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Clang-Tidy fixes (#6725)
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@@ -470,7 +470,7 @@ static SDL_bool CompileShaderProgram(GL_ShaderContext *ctx, int index, GL_Shader
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ctx->glUseProgramObjectARB(data->program);
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for (i = 0; i < num_tmus_bound; ++i) {
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char tex_name[10];
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SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i);
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(void)SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i);
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location = ctx->glGetUniformLocationARB(data->program, tex_name);
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if (location >= 0) {
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ctx->glUniform1iARB(location, i);
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