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Added an API to get the type of a connected joystick
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@@ -62,6 +62,7 @@ struct _SDL_Joystick
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int ref_count; /* Reference count for multiple opens */
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SDL_bool is_game_controller;
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SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */
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SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
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struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
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