diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index e57756c7d3..94942a30e8 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -1731,8 +1731,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window *window); * * Note that this function will update _at least_ the rectangles specified, * but this is only intended as an optimization; in practice, this might - * update more of the screen (or all of the screen!), depending on what - * method SDL uses to send pixels to the system. + * update more of the screen (or all of the screen!), depending on what method + * SDL uses to send pixels to the system. * * \param window the window to update * \param rects an array of SDL_Rect structures representing areas of the