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Added SDL_GetGamepadInstanceID()
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@@ -940,3 +940,4 @@ SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),r
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/* New API symbols are added at the end */
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SDL_DYNAPI_PROC(int,SDL_ClearClipboardData,(void),(),return)
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SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadInstanceID,(SDL_Gamepad *a),(a),return)
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