Added support for SDL_PIXELFORMAT_ABGR8888 textures

This is the output format of stb_image for image decoding, so let's avoid a texture format conversion where possible.

Also standardized SDL_PIXELFORMAT_ARGB8888 as the default texture format for all renderers.
This commit is contained in:
Sam Lantinga
2025-02-10 18:48:33 -08:00
parent 5ccee77190
commit 3cfa476d3f
5 changed files with 39 additions and 3 deletions

View File

@@ -1242,10 +1242,10 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
SDL_SetGPUAllowedFramesInFlight(data->device, 1);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA32);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRA32);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBX32);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA32);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRX32);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBX32);
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 16384);