mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-04-03 14:19:20 +00:00
Added support for SDL_PIXELFORMAT_ABGR8888 textures
This is the output format of stb_image for image decoding, so let's avoid a texture format conversion where possible. Also standardized SDL_PIXELFORMAT_ARGB8888 as the default texture format for all renderers.
This commit is contained in:
@@ -398,6 +398,8 @@ static SDL_PixelFormat VULKAN_VkFormatToSDLPixelFormat(VkFormat vkFormat)
|
||||
switch (vkFormat) {
|
||||
case VK_FORMAT_B8G8R8A8_UNORM:
|
||||
return SDL_PIXELFORMAT_ARGB8888;
|
||||
case VK_FORMAT_R8G8B8A8_UNORM:
|
||||
return SDL_PIXELFORMAT_ABGR8888;
|
||||
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
|
||||
return SDL_PIXELFORMAT_ABGR2101010;
|
||||
case VK_FORMAT_R16G16B16A16_SFLOAT:
|
||||
@@ -452,6 +454,11 @@ static VkFormat SDLPixelFormatToVkTextureFormat(Uint32 format, Uint32 output_col
|
||||
return VK_FORMAT_B8G8R8A8_SRGB;
|
||||
}
|
||||
return VK_FORMAT_B8G8R8A8_UNORM;
|
||||
case SDL_PIXELFORMAT_ABGR8888:
|
||||
if (output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
|
||||
return VK_FORMAT_R8G8B8A8_SRGB;
|
||||
}
|
||||
return VK_FORMAT_R8G8B8A8_UNORM;
|
||||
case SDL_PIXELFORMAT_YUY2:
|
||||
return VK_FORMAT_G8B8G8R8_422_UNORM;
|
||||
case SDL_PIXELFORMAT_UYVY:
|
||||
@@ -4303,6 +4310,7 @@ static bool VULKAN_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SD
|
||||
|
||||
renderer->name = VULKAN_RenderDriver.name;
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR2101010);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA64_FLOAT);
|
||||
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 16384);
|
||||
|
||||
Reference in New Issue
Block a user