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More renaming SDL_FreeWAV() to SDL_Free()
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@@ -70,7 +70,7 @@ quit(int rc)
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{
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{
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SDL_free(sprites);
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SDL_free(sprites);
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close_audio();
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close_audio();
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SDL_FreeWAV(wave.sound);
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SDL_free(wave.sound);
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SDLTest_CommonQuit(state);
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SDLTest_CommonQuit(state);
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/* If rc is 0, just let main return normally rather than calling exit.
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/* If rc is 0, just let main return normally rather than calling exit.
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* This allows testing of platforms where SDL_main is required and does meaningful cleanup.
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* This allows testing of platforms where SDL_main is required and does meaningful cleanup.
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@@ -87,7 +87,7 @@ open_audio()
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device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
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device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
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if (!device) {
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if (!device) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
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SDL_FreeWAV(wave.sound);
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SDL_free(wave.sound);
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quit(2);
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quit(2);
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}
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}
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