mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-14 07:43:14 +00:00
Fixed a few remaining functions to directly return their values instead of an error code.
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@@ -1641,7 +1641,6 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
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{
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Uint8 r, g, b, a;
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SDL_BlendMode blendMode;
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SDL_GetSurfaceColorMod(surface, &r, &g, &b);
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SDL_SetTextureColorMod(texture, r, g, b);
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@@ -1653,8 +1652,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
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/* We converted to a texture with alpha format */
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
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} else {
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SDL_GetSurfaceBlendMode(surface, &blendMode);
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SDL_SetTextureBlendMode(texture, blendMode);
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SDL_SetTextureBlendMode(texture, SDL_GetSurfaceBlendMode(surface));
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}
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}
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return texture;
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@@ -1799,6 +1797,10 @@ int SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)
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CHECK_TEXTURE_MAGIC(texture, -1);
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if (blendMode == SDL_BLENDMODE_INVALID) {
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return SDL_InvalidParamError("blendMode");
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}
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renderer = texture->renderer;
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if (!IsSupportedBlendMode(renderer, blendMode)) {
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return SDL_Unsupported();
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@@ -1810,14 +1812,11 @@ int SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)
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return 0;
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}
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int SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)
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SDL_BlendMode SDL_GetTextureBlendMode(SDL_Texture *texture)
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{
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CHECK_TEXTURE_MAGIC(texture, -1);
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CHECK_TEXTURE_MAGIC(texture, SDL_BLENDMODE_INVALID);
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if (blendMode) {
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*blendMode = texture->blendMode;
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}
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return 0;
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return texture->blendMode;
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}
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int SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
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@@ -1836,14 +1835,11 @@ int SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
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return 0;
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}
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int SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode)
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SDL_ScaleMode SDL_GetTextureScaleMode(SDL_Texture *texture)
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{
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CHECK_TEXTURE_MAGIC(texture, -1);
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CHECK_TEXTURE_MAGIC(texture, SDL_SCALEMODE_LINEAR);
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if (scaleMode) {
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*scaleMode = texture->scaleMode;
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}
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return 0;
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return texture->scaleMode;
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}
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#if SDL_HAVE_YUV
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@@ -3069,20 +3065,21 @@ int SDL_SetRenderColorScale(SDL_Renderer *renderer, float scale)
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return 0;
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}
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int SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale)
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float SDL_GetRenderColorScale(SDL_Renderer *renderer)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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CHECK_RENDERER_MAGIC(renderer, 1.0f);
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if (scale) {
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*scale = renderer->color_scale / renderer->SDR_white_point;
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}
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return 0;
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return renderer->color_scale / renderer->SDR_white_point;
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}
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int SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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if (blendMode == SDL_BLENDMODE_INVALID) {
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return SDL_InvalidParamError("blendMode");
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}
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if (!IsSupportedBlendMode(renderer, blendMode)) {
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return SDL_Unsupported();
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}
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@@ -3090,20 +3087,18 @@ int SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
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return 0;
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}
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int SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode)
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SDL_BlendMode SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer)
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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CHECK_RENDERER_MAGIC(renderer, SDL_BLENDMODE_INVALID);
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*blendMode = renderer->blendMode;
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return 0;
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return renderer->blendMode;
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}
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int SDL_RenderClear(SDL_Renderer *renderer)
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{
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int retval;
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CHECK_RENDERER_MAGIC(renderer, -1);
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retval = QueueCmdClear(renderer);
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return retval;
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return QueueCmdClear(renderer);
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}
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int SDL_RenderPoint(SDL_Renderer *renderer, float x, float y)
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@@ -3970,7 +3965,7 @@ static int SDLCALL SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,
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float r = 0, g = 0, b = 0, a = 0;
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/* Save */
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SDL_GetRenderDrawBlendMode(renderer, &blendMode);
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blendMode = SDL_GetRenderDrawBlendMode(renderer);
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SDL_GetRenderDrawColorFloat(renderer, &r, &g, &b, &a);
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if (texture) {
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@@ -355,7 +355,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
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return -1;
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}
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SDL_GetSurfaceBlendMode(src, &blendmode);
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blendmode = SDL_GetSurfaceBlendMode(src);
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SDL_GetSurfaceAlphaMod(src, &alphaMod);
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SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
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@@ -841,7 +841,7 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
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SDL_BlendMode blendmode;
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Uint8 alphaMod, rMod, gMod, bMod;
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SDL_GetSurfaceBlendMode(src, &blendmode);
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blendmode = SDL_GetSurfaceBlendMode(src);
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SDL_GetSurfaceAlphaMod(src, &alphaMod);
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SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
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@@ -78,11 +78,7 @@ Returns colorkey info for a surface
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*/
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static Uint32 get_colorkey(SDL_Surface *src)
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{
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Uint32 key = 0;
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if (SDL_SurfaceHasColorKey(src)) {
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SDL_GetSurfaceColorKey(src, &key);
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}
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return key;
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return SDL_GetSurfaceColorKey(src);
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}
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/* rotate (sx, sy) by (angle, center) into (dx, dy) */
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@@ -501,9 +497,8 @@ SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, in
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}
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if (SDL_SurfaceHasColorKey(src)) {
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if (SDL_GetSurfaceColorKey(src, &colorkey) == 0) {
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colorKeyAvailable = SDL_TRUE;
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}
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colorkey = SDL_GetSurfaceColorKey(src);
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colorKeyAvailable = SDL_TRUE;
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}
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/* This function requires a 32-bit surface or 8-bit surface with a colorkey */
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is8bit = src->internal->format->bits_per_pixel == 8 && colorKeyAvailable;
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@@ -536,7 +531,7 @@ SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, in
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/* Adjust for guard rows */
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rz_dst->h = rect_dest->h;
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SDL_GetSurfaceBlendMode(src, &blendmode);
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blendmode = SDL_GetSurfaceBlendMode(src);
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if (colorKeyAvailable == SDL_TRUE) {
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/* If available, the colorkey will be used to discard the pixels that are outside of the rotated area. */
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@@ -524,7 +524,7 @@ int SDL_SW_BlitTriangle(
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bounding_rect_fixedpoint(d0, d1, d2, &dstrect);
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SDL_GetSurfaceBlendMode(src, &blend);
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blend = SDL_GetSurfaceBlendMode(src);
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/* TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1 */
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{
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