Added SDL_EVENT_RENDER_DEVICE_LOST

This is sent when the device is lost and can't be recovered.

Also fixed the vulkan renderer so it returns errors appropriately and will log and break if debug mode is enabled.
This commit is contained in:
Sam Lantinga
2024-10-21 00:19:05 -07:00
parent 54e52d055f
commit 3d47877bb4
5 changed files with 266 additions and 212 deletions

View File

@@ -307,10 +307,9 @@ static void D3D11_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
static void D3D11_ReleaseAll(SDL_Renderer *renderer)
{
D3D11_RenderData *data = (D3D11_RenderData *)renderer->internal;
SDL_Texture *texture = NULL;
// Release all textures
for (texture = renderer->textures; texture; texture = texture->next) {
for (SDL_Texture *texture = renderer->textures; texture; texture = texture->next) {
D3D11_DestroyTexture(renderer, texture);
}
@@ -982,39 +981,6 @@ static void D3D11_ReleaseMainRenderTargetView(SDL_Renderer *renderer)
SAFE_RELEASE(data->mainRenderTargetView);
}
static HRESULT D3D11_UpdateForWindowSizeChange(SDL_Renderer *renderer);
static HRESULT D3D11_HandleDeviceLost(SDL_Renderer *renderer)
{
HRESULT result = S_OK;
D3D11_ReleaseAll(renderer);
result = D3D11_CreateDeviceResources(renderer);
if (FAILED(result)) {
// D3D11_CreateDeviceResources will set the SDL error
D3D11_ReleaseAll(renderer);
return result;
}
result = D3D11_UpdateForWindowSizeChange(renderer);
if (FAILED(result)) {
// D3D11_UpdateForWindowSizeChange will set the SDL error
D3D11_ReleaseAll(renderer);
return result;
}
// Let the application know that the device has been reset
{
SDL_Event event;
event.type = SDL_EVENT_RENDER_DEVICE_RESET;
event.common.timestamp = 0;
SDL_PushEvent(&event);
}
return S_OK;
}
// Initialize all resources that change when the window's size changes.
static HRESULT D3D11_CreateWindowSizeDependentResources(SDL_Renderer *renderer)
{
@@ -1045,15 +1011,7 @@ static HRESULT D3D11_CreateWindowSizeDependentResources(SDL_Renderer *renderer)
w, h,
DXGI_FORMAT_UNKNOWN,
0);
if (result == DXGI_ERROR_DEVICE_REMOVED) {
// If the device was removed for any reason, a new device and swap chain will need to be created.
D3D11_HandleDeviceLost(renderer);
/* Everything is set up now. Do not continue execution of this method. HandleDeviceLost will reenter this method
* and correctly set up the new device.
*/
goto done;
} else if (FAILED(result)) {
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::ResizeBuffers"), result);
goto done;
}
@@ -1110,6 +1068,29 @@ done:
return result;
}
static bool D3D11_HandleDeviceLost(SDL_Renderer *renderer)
{
bool recovered = false;
D3D11_ReleaseAll(renderer);
if (SUCCEEDED(D3D11_CreateDeviceResources(renderer)) &&
SUCCEEDED(D3D11_CreateWindowSizeDependentResources(renderer))) {
recovered = true;
} else {
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Renderer couldn't recover from device lost: %s\n", SDL_GetError());
D3D11_ReleaseAll(renderer);
}
// Let the application know that the device has been reset or lost
SDL_Event event;
event.type = recovered ? SDL_EVENT_RENDER_DEVICE_RESET : SDL_EVENT_RENDER_DEVICE_LOST;
event.common.timestamp = 0;
SDL_PushEvent(&event);
return recovered;
}
// This method is called when the window's size changes.
static HRESULT D3D11_UpdateForWindowSizeChange(SDL_Renderer *renderer)
{
@@ -1164,6 +1145,10 @@ static bool D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
D3D11_TEXTURE2D_DESC textureDesc;
D3D11_SHADER_RESOURCE_VIEW_DESC resourceViewDesc;
if (!rendererData->d3dDevice) {
return SDL_SetError("Device lost and couldn't be recovered");
}
if (textureFormat == DXGI_FORMAT_UNKNOWN) {
return SDL_SetError("%s, An unsupported SDL pixel format (0x%x) was specified",
__FUNCTION__, texture->format);
@@ -2644,7 +2629,7 @@ static bool D3D11_RenderPresent(SDL_Renderer *renderer)
* must recreate all device resources.
*/
if (result == DXGI_ERROR_DEVICE_REMOVED) {
if (SUCCEEDED(D3D11_HandleDeviceLost(renderer))) {
if (D3D11_HandleDeviceLost(renderer)) {
SDL_SetError("Present failed, device lost");
} else {
// Recovering from device lost failed, error is already set