audio: Made SDL_LoadWAV a real function, not just a macro.

This commit is contained in:
Ryan C. Gordon
2023-05-30 01:08:56 -04:00
parent 26525f5fd3
commit 3d65a2cefe
4 changed files with 57 additions and 18 deletions

View File

@@ -873,16 +873,17 @@ SDL3_0.0.0 {
SDL_GetAudioStreamAvailable;
SDL_FlushAudioStream;
SDL_ClearAudioStream;
SDL_DestroyAudioStream;
SDL_CreateAndBindAudioStream;
SDL_LoadWAV_RW;
SDL_MixAudioFormat;
SDL_ConvertAudioSamples;
SDL_GetSilenceValueForFormat;
SDL_LockAudioStream;
SDL_UnlockAudioStream;
SDL_SetAudioStreamGetCallback;
SDL_SetAudioStreamPutCallback;
SDL_DestroyAudioStream;
SDL_CreateAndBindAudioStream;
SDL_LoadWAV_RW;
SDL_LoadWAV;
SDL_MixAudioFormat;
SDL_ConvertAudioSamples;
SDL_GetSilenceValueForFormat;
# extra symbols go here (don't modify this line)
local: *;
};