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audio: Made SDL_LoadWAV a real function, not just a macro.
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@@ -873,16 +873,17 @@ SDL3_0.0.0 {
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SDL_GetAudioStreamAvailable;
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SDL_FlushAudioStream;
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SDL_ClearAudioStream;
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SDL_DestroyAudioStream;
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SDL_CreateAndBindAudioStream;
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SDL_LoadWAV_RW;
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SDL_MixAudioFormat;
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SDL_ConvertAudioSamples;
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SDL_GetSilenceValueForFormat;
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SDL_LockAudioStream;
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SDL_UnlockAudioStream;
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SDL_SetAudioStreamGetCallback;
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SDL_SetAudioStreamPutCallback;
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SDL_DestroyAudioStream;
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SDL_CreateAndBindAudioStream;
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SDL_LoadWAV_RW;
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SDL_LoadWAV;
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SDL_MixAudioFormat;
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SDL_ConvertAudioSamples;
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SDL_GetSilenceValueForFormat;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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