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Added a README file regarding WinRT support
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src/video/uikit/SDL_uikitview.h
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78
src/video/uikit/SDL_uikitview.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#import <UIKit/UIKit.h>
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#import "SDL_uikitviewcontroller.h"
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#include "SDL_touch.h"
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#define IPHONE_TOUCH_EFFICIENT_DANGEROUS
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#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
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#define MAX_SIMULTANEOUS_TOUCHES 5
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#endif
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#if SDL_IPHONE_KEYBOARD
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@interface SDL_uikitview : UIView<UITextFieldDelegate> {
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#else
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@interface SDL_uikitview : UIView {
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#endif
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SDL_TouchID touchId;
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UITouch *leftFingerDown;
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#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
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UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
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#endif
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#if SDL_IPHONE_KEYBOARD
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UITextField *textField;
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BOOL keyboardVisible;
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SDL_Rect textInputRect;
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int keyboardHeight;
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#endif
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@public
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SDL_uikitviewcontroller *viewcontroller;
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}
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- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
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#if SDL_IPHONE_KEYBOARD
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- (void)showKeyboard;
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- (void)hideKeyboard;
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- (void)initializeKeyboard;
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@property (readonly) BOOL keyboardVisible;
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@property (nonatomic,assign) SDL_Rect textInputRect;
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@property (nonatomic,assign) int keyboardHeight;
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SDL_bool UIKit_HasScreenKeyboardSupport(_THIS);
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void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
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void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window);
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SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window);
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void UIKit_SetTextInputRect(_THIS, SDL_Rect *rect);
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#endif
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@end
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/* vi: set ts=4 sw=4 expandtab: */
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