diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index 00f799c2cb..d3327ac166 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -819,6 +819,10 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window); * If SDL_WINDOW_METAL is specified on an OS that does not support Metal, * SDL_CreateWindow() will fail. * + * If you intend to use this window with an SDL_Renderer, you should use + * SDL_CreateWindowAndRenderer() instead of this function, to avoid window + * flicker. + * * On non-Apple devices, SDL requires you to either not link to the Vulkan * loader or link to a dynamic library version. This limitation may be removed * in a future version of SDL.