From 3e943090d0890caa5bec8d9432a6e3730c762f2f Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 22 Jul 2024 14:50:48 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_video.h | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index da91bc59fa..12f27c1652 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -819,7 +819,8 @@ extern SDL_DECLSPEC SDL_Window * const * SDLCALL SDL_GetWindows(int *count); * * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context - * - `SDL_WINDOW_OCCLUDED`: window partially or completely obscured by another window + * - `SDL_WINDOW_OCCLUDED`: window partially or completely obscured by another + * window * - `SDL_WINDOW_HIDDEN`: window is not visible * - `SDL_WINDOW_BORDERLESS`: no window decoration * - `SDL_WINDOW_RESIZABLE`: window can be resized @@ -830,12 +831,17 @@ extern SDL_DECLSPEC SDL_Window * const * SDLCALL SDL_GetWindows(int *count); * - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus * - `SDL_WINDOW_EXTERNAL`: window not created by SDL * - `SDL_WINDOW_MODAL`: window is modal - * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back buffer if possible - * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to MOUSE_GRABBED) + * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back + * buffer if possible + * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to + * MOUSE_GRABBED) * - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others - * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not showing in the task bar and window list - * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window - * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu, requires a parent window + * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not + * showing in the task bar and window list + * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not + * get mouse or keyboard focus, requires a parent window + * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu, + * requires a parent window * - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance * - `SDL_WINDOW_METAL`: window usable with a Metal instance