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Added SDL_SCALEMODE_PIXELART
This is based on the algorithm presented by t3ssel8r: https://www.youtube.com/watch?v=d6tp43wZqps
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8
src/render/gpu/shaders/spir-v.h
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8
src/render/gpu/shaders/spir-v.h
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@@ -1,6 +1,8 @@
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#include "color.frag.spv.h"
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#include "linepoint.vert.spv.h"
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#include "texture_rgb.frag.spv.h"
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#include "texture_rgb_pixelart.frag.spv.h"
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#include "texture_rgba.frag.spv.h"
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#include "texture_rgba_pixelart.frag.spv.h"
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#include "tri_color.vert.spv.h"
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#include "tri_texture.vert.spv.h"
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#include "color.frag.spv.h"
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#include "texture_rgba.frag.spv.h"
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#include "texture_rgb.frag.spv.h"
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